Beispiel #1
0
        public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state   = (StateObject)ar.AsyncState;
            Socket      handler = state.workSocket;

            // Read data from the client socket.
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                Logger.SetSocketState(SocketState.RECIEVING);
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(
                                    state.buffer, 0, bytesRead));

                // Check for end-of-file tag. If it is not there, read
                // more data.
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                    // All the data has been read from the
                    // client. Display it on the console.
                    Logger.Log(String.Format("SocketManager: Read {0} bytes from socket. \n Data : {1}",
                                             content.Length, content));
                    Logger.SetSocketState(SocketState.WAITING);
                    SocketHelper.processMsg(content);
                }
                else
                {
                    // Not all data received. Get more.
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                                         new AsyncCallback(ReadCallback), state);
                }
            }
        }
 private void button_run_Click(object sender, EventArgs e)
 {
     SocketHelper.processMsg(comboBox_scripts.Text);
 }