public v4_f32(reg_f32 x, reg_f32 y, reg_f32 z, reg_f32 w) { ElementType = f32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); Elements.Add(z.AssertCast<var>()); Elements.Add(w.AssertCast<var>()); }
public v2_f32(reg_f32 x, reg_f32 y) { ElementType = f32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); }
public v1_f32(reg_f32 x) { ElementType = f32; Elements.Add(x.AssertCast<var>()); }