public v4_f32(reg_f32 x, reg_f32 y, reg_f32 z, reg_f32 w) { ElementType = f32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); Elements.Add(z.AssertCast<var>()); Elements.Add(w.AssertCast<var>()); }
public v2_f32(reg_f32 x, reg_f32 y) { ElementType = f32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); }
public static v4_f32 v4(reg_f32 x, reg_f32 y, reg_f32 z, reg_f32 w) { return new v4_f32(x, y, z, w); }
public static v2_f32 v2(reg_f32 x, reg_f32 y) { return new v2_f32(x, y); }
public static v1_f32 v1(reg_f32 x) { return new v1_f32(x); }
public v1_f32(reg_f32 x) { ElementType = f32; Elements.Add(x.AssertCast<var>()); }