//DOES public void PlayGame() { GetName(); day.DayToStart(); GetNumberOfDays(); DisplayForecastWeatherAndTemperatureForDurationOfGame(); do { DisplayDayNumberAndDay(); day.weather.CurrentWeatherAndTemperature(); day.weather.GetNumberOfPeopleAccordingToWeather(); DisplayActualWeatherAndTemperature(); DisplayInventory(); store.Sells(); UpdateInventoryAfterStore(); DisplayInventory(); player.recipe.GetRecipe(); DisplayInventory(); SetPrice(); DisplaySettings(); day.GenerateListOfPeopleChances(); player.MakePitcher(); ConvertToBuyOrNot(); DisplayDayOverview(); NextDay(); }while (day.dayCount < day.totalDayCount); DisplayEndOverview(); }