public void PlayerLeaveScene(int playerId)
        {
            LBScene scene = GetSceneByPlayerId(playerId);

            if (scene == null)
            {
                return;
            }
            scene.PlayerLeaveScene(playerId);
            mPlayerIdSceneIdDic.Remove(playerId);
            if (scene.IsEmpty)
            {
                FreeScene(scene.SceneId);
            }
        }