public bool PlayerLoadFinish(int playerId)
        {
            LBScene scene = GetSceneByPlayerId(playerId);

            if (scene == null)
            {
                LBLogger.Error(LogTag, "玩家通知加載成功,但是沒有找到對應的場景 " + playerId);
                return(false);
            }
            return(scene.LoadFinish(playerId));
        }