Beispiel #1
0
        /// <summary>
        /// Get the lobby server.
        /// </summary>
        /// <param name="secure">If set to <c>true</c> secure.</param>
        /// <param name="lobbyLoaded">after lobby loaded.</param>
        public void GetLobbyServer(bool secure = true, Action <PlayGameServer> lobbyLoaded = null)
        {
            var lobbyGetCmd = new PlayCommand()
            {
                RelativeUrl   = "/router",
                UrlParameters = new Dictionary <string, object>()
                {
                    { "appId", AVClient.CurrentConfiguration.ApplicationId },
                    { "secure", secure }
                },
            };

            Play.RunHttpCommand(lobbyGetCmd, done: (request, response) =>
            {
                var gameServer = Play.GameServer = PlayGameServer.FetchFromPublicCloud(response);
                if (lobbyLoaded != null)
                {
                    lobbyLoaded(gameServer);
                }
            });
        }
Beispiel #2
0
        internal static void DoConnectToGameSever(PlayGameServer server, Action connected)
        {
            if (string.IsNullOrEmpty(server.Url))
            {
                LogError("can NOT connect Room withouth remote addresss");
                return;
            }
            RoomConnection.Open(server.Url);
            Log(string.Format("try to connect with server address:{0}", server.Url));
            Action onOpened = null;

            onOpened = () =>
            {
                Log(string.Format("connected with server address:{0}", server.Url));
                RoomConnection.OnOpened -= onOpened;
                if (connected != null)
                {
                    connected();
                }
            };
            RoomConnection.OnOpened += onOpened;
        }