protected static void vinv_dbug_EnterLayerReArrangeContent(RenderElementLayer layer) { var debugVisualLay = dbugGetLayoutTracer(); if (debugVisualLay == null) { return; } debugVisualLay.PushLayerElement(layer); debugVisualLay.WriteInfo("..>LAYER_ARR :" + layer.ToString()); }
protected static void vinv_dbug_EnterLayerReCalculateContent(RenderElementLayer layer) { var debugVisualLay = dbugGetLayoutTracer(); if (debugVisualLay == null) { return; } debugVisualLay.PushLayerElement(layer); debugVisualLay.WriteInfo("..>L_RECAL_TOPDOWN :" + layer.ToString()); }
protected static void vinv_dbug_ExitLayerReArrangeContent() { var debugVisualLay = dbugGetLayoutTracer(); if (debugVisualLay == null) { return; } RenderElementLayer layer = (RenderElementLayer)debugVisualLay.PeekElement(); debugVisualLay.WriteInfo("<..LAYER_ARR :" + layer.ToString()); debugVisualLay.PopLayerElement(); }
protected static void vinv_dbug_ExitLayerReCalculateContent() { var debugVisualLay = dbugGetLayoutTracer(); if (debugVisualLay == null) { return; } RenderElementLayer layer = (RenderElementLayer)debugVisualLay.PeekElement(); debugVisualLay.WriteInfo("<..L_RECAL_TOPDOWN :" + layer.ToString()); debugVisualLay.PopLayerElement(); }
protected static void vinv_dbug_EnterLayerReArrangeContent(RenderElementLayer layer) { var debugVisualLay = dbugGetLayoutTracer(); if (debugVisualLay == null) return; debugVisualLay.PushLayerElement(layer); debugVisualLay.WriteInfo("..>LAYER_ARR :" + layer.ToString()); }
protected static void vinv_dbug_EnterLayerReCalculateContent(RenderElementLayer layer) { var debugVisualLay = dbugGetLayoutTracer(); if (debugVisualLay == null) return; debugVisualLay.PushLayerElement(layer); debugVisualLay.WriteInfo("..>L_RECAL_TOPDOWN :" + layer.ToString()); }
public void dbug_AddDrawLayer(RenderElementLayer layer) { dbug_rootDrawingMsg.AddLast(new dbugLayoutMsg(layer, new string('.', dbug_drawLevel) + "[F" + dbug_drawLevel + "] " + layer.ToString())); }
public void WriteInfo(string info, RenderElementLayer layer) { ++msgLineNum; ShouldBreak(); strmWriter.Write(new string('\t', indentCount)); strmWriter.Write(info); strmWriter.Write(layer.ToString()); strmWriter.Write("\r\n"); strmWriter.Flush(); }