protected static void vinv_dbug_EnterLayerReArrangeContent(RenderElementLayer layer)
        {
            var debugVisualLay = dbugGetLayoutTracer();

            if (debugVisualLay == null)
            {
                return;
            }
            debugVisualLay.PushLayerElement(layer);
            debugVisualLay.WriteInfo("..>LAYER_ARR :" + layer.ToString());
        }
        protected static void vinv_dbug_EnterLayerReCalculateContent(RenderElementLayer layer)
        {
            var debugVisualLay = dbugGetLayoutTracer();

            if (debugVisualLay == null)
            {
                return;
            }
            debugVisualLay.PushLayerElement(layer);
            debugVisualLay.WriteInfo("..>L_RECAL_TOPDOWN :" + layer.ToString());
        }
        protected static void vinv_dbug_ExitLayerReArrangeContent()
        {
            var debugVisualLay = dbugGetLayoutTracer();

            if (debugVisualLay == null)
            {
                return;
            }
            RenderElementLayer layer = (RenderElementLayer)debugVisualLay.PeekElement();

            debugVisualLay.WriteInfo("<..LAYER_ARR :" + layer.ToString());
            debugVisualLay.PopLayerElement();
        }
        protected static void vinv_dbug_ExitLayerReCalculateContent()
        {
            var debugVisualLay = dbugGetLayoutTracer();

            if (debugVisualLay == null)
            {
                return;
            }
            RenderElementLayer layer = (RenderElementLayer)debugVisualLay.PeekElement();

            debugVisualLay.WriteInfo("<..L_RECAL_TOPDOWN  :" + layer.ToString());
            debugVisualLay.PopLayerElement();
        }
Beispiel #5
0
 public dbugLayoutMsg(RenderElementLayer layer, string msg)
 {
     this.owner = layer;
     this.msg = msg;
     this.msgOwnerKind = dbugLayoutMsgOwnerKind.Layer;
 }
 protected static void vinv_dbug_EnterLayerReArrangeContent(RenderElementLayer layer)
 {
     var debugVisualLay = dbugGetLayoutTracer();
     if (debugVisualLay == null) return;
     debugVisualLay.PushLayerElement(layer);
     debugVisualLay.WriteInfo("..>LAYER_ARR :" + layer.ToString());
 }
 protected static void vinv_dbug_EnterLayerReCalculateContent(RenderElementLayer layer)
 {
     var debugVisualLay = dbugGetLayoutTracer();
     if (debugVisualLay == null) return;
     debugVisualLay.PushLayerElement(layer);
     debugVisualLay.WriteInfo("..>L_RECAL_TOPDOWN :" + layer.ToString());
 }
 public void dbug_PushLayoutTraceMessage(dbugVisualRootMsg msg, RenderElementLayer layer)
 {
     if (dbugLastestDebugVisualLay != null)
     {
         dbugLastestDebugVisualLay.WriteInfo(msg.msg, layer);
     }
 }
 public void dbug_AddDrawLayer(RenderElementLayer layer)
 {
     dbug_rootDrawingMsg.AddLast(new dbugLayoutMsg(layer,
         new string('.', dbug_drawLevel) + "[F" + dbug_drawLevel + "] " + layer.ToString()));
 }
Beispiel #10
0
 void debug_RecordLayerInfo(RenderElementLayer layer)
 {
     RootGraphic visualroot = RootGraphic.dbugCurrentGlobalVRoot;
     if (visualroot.dbug_RecordDrawingChain)
     {
         visualroot.dbug_AddDrawLayer(layer);
     }
 }
 public void WriteInfo(string info, RenderElementLayer layer)
 {
     ++msgLineNum;
     ShouldBreak();
     strmWriter.Write(new string('\t', indentCount));
     strmWriter.Write(info);
     strmWriter.Write(layer.ToString());
     strmWriter.Write("\r\n"); strmWriter.Flush();
 }
 public void PushLayerElement(RenderElementLayer layer)
 {
     elementStack.Push(layer);
     BeginNewContext();
 }