private void OnPositionRecieved(PositionData data)
 {
     if (this.PositionReceived != null)
     {
         this.PositionReceived(this, new PositionEventArgs(data));
     }
 }
Beispiel #2
0
 private void OnPositionRecieved(PositionData data)
 {
     if (this.PositionReceived != null)
     {
         this.PositionReceived(this, new PositionEventArgs(data));
     }
 }
Beispiel #3
0
 public void Write(PositionData data, long ticks)
 {
     writer.Write(ticks);
     writer.Write(data.X);
     writer.Write(data.Y);
     writer.Write(data.Z);
     writer.Write(data.Roll);
     writer.Write(data.Pitch);
     writer.Write(data.Yaw);
 }
Beispiel #4
0
 public void Write(PositionData data, long ticks)
 {
     writer.Write(ticks);
     writer.Write(data.X);
     writer.Write(data.Y);
     writer.Write(data.Z);
     writer.Write(data.Roll);
     writer.Write(data.Pitch);
     writer.Write(data.Yaw);
 }
        void worker_DoWork(object sender, DoWorkEventArgs e)
        {
            while (!worker.CancellationPending)
            {
                if (locked)
                {
                    continue;
                }

                locked = true;

                byte[] buffer = new byte[256];
                this.tcpClient.Client.Receive(buffer);

                System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
                string message = encoding.GetString(buffer).Trim();

                //super super amazingly crappy 'parsing' of the string. Please don't ever use this. Just for testing quickly...

                if (message.Contains("$GPGGA"))
                {
                    try
                    {
                        message = message.Substring(message.IndexOf("$GPGGA"), 61);
                        GPGGAString data = NMEA.ProcessGPGGA(message);

                        //at some point should integrate gyro/accelerometer to get pitch/yaw/roll information
                        PositionData position = new PositionData(data.Longitude, data.Latitude, data.Altitude, 0, 0, 0);
                        this.LastPosition = position;

                        if (this.started)
                        {
                            this.OnPositionRecieved(position);
                        }
                    }
                    catch (Exception ex)
                    {
                    }
                }

                locked = false;
            }
        }
Beispiel #6
0
        void worker_DoWork(object sender, DoWorkEventArgs e)
        {
            while (!worker.CancellationPending)
            {
                if (locked)
                    continue;

                locked = true;

                byte[] buffer = new byte[256];
                this.tcpClient.Client.Receive(buffer);

                System.Text.UTF8Encoding  encoding=new System.Text.UTF8Encoding();
                string message = encoding.GetString(buffer).Trim();

                //super super amazingly crappy 'parsing' of the string. Please don't ever use this. Just for testing quickly...

                if (message.Contains("$GPGGA"))
                {
                    try
                    {
                        message = message.Substring(message.IndexOf("$GPGGA"), 61);
                        GPGGAString data = NMEA.ProcessGPGGA(message);

                        //at some point should integrate gyro/accelerometer to get pitch/yaw/roll information
                        PositionData position = new PositionData(data.Longitude, data.Latitude, data.Altitude, 0, 0, 0);
                        this.LastPosition = position;

                        if (this.started)
                        {
                            this.OnPositionRecieved(position);
                        }
                    }
                    catch (Exception ex)
                    {

                    }
                }

                locked = false;
            }
        }
 public PositionEventArgs(PositionData position)
 {
     this.Position = position;
 }
 public PositionEventArgs(PositionData position)
 {
     this.Position = position;
 }