private static void Game_OnGameUpdate(EventArgs args) { // Permanent checks for something like killsteal ActiveModes.OnPermaActive(); if (Config.KeyLinks["comboActive"].Value.Active) { ActiveModes.OnCombo(); } if (Config.KeyLinks["harassActive"].Value.Active) { ActiveModes.OnHarass(); } if (Config.KeyLinks["waveActive"].Value.Active) { ActiveModes.OnWaveClear(); } if (Config.KeyLinks["jungleActive"].Value.Active) { ActiveModes.OnJungleClear(); } if (Config.KeyLinks["fleeActive"].Value.Active) { ActiveModes.OnFlee(); } else { ActiveModes.fleeTargetPosition = null; } }