private static void Game_OnGameUpdate(EventArgs args)
        {
            // Permanent checks for something like killsteal
            ActiveModes.OnPermaActive();

            if (Config.KeyLinks["comboActive"].Value.Active)
            {
                ActiveModes.OnCombo();
            }
            if (Config.KeyLinks["harassActive"].Value.Active)
            {
                ActiveModes.OnHarass();
            }
            if (Config.KeyLinks["waveActive"].Value.Active)
            {
                ActiveModes.OnWaveClear();
            }
            if (Config.KeyLinks["jungleActive"].Value.Active)
            {
                ActiveModes.OnJungleClear();
            }
            if (Config.KeyLinks["fleeActive"].Value.Active)
            {
                ActiveModes.OnFlee();
            }
            else
            {
                ActiveModes.fleeTargetPosition = null;
            }
        }