public static void Register(EditorTools tools) { tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostAllAssetNameAttribute), _Register_AllAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostImportAssetNameAttribute), _Register_PostImportAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostDelAssetNameAttribute), _Register_PostDelAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostMoveAssetNameAttribute), _Register_PostMoveAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostMoveFromAssetNameAttribute), _Register_PostMoveFromAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostModelAttribute), _Register_PostModelFromAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostABNameChangeAttribute), _Register_PostABNameChangeFromAssets); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostAudioAttribute), _Register_PostAudioAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostSpeedTreeAttribute), _Register_PostSpeedTreeAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostTextureAttribute), _Register_PostTextureAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostGameobjecPropertyAttribute), _Register_PostGameobjecPropertyAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostSpritesAttribute), _Register_PostSpritesAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PostAssignModelsAttribute), _Register_PostAssignModelsAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PrepareAudioAttribute), _Register_PostAudioAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PrepareModelAttribute), _Register_PrepareModelAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PrepareSpeedTreeAttribute), _Register_PrepareSpeedTreeAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PrepareTextureAttribute), _Register_PrepareTextureAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(PrepareAnimationAttribute), _Register_PrepareAnimationAttribute); tools.RegisterHandler(RegisterType.MethodAtt, typeof(NoteEditorMenuAttribute), Register_NoteEditorMenuAtt); tools.RegisterHandler(RegisterType.ClassAttr, typeof(TimeSetAttribute), Register_Fixed); tools.RegisterHandler(RegisterType.ClassAttr, typeof(TagSetAttribute), Register_TagAdd); tools.RegisterHandler(RegisterType.ClassAttr, typeof(LayerSetAttribute), Register_LayerAdd); tools.RegisterHandler(RegisterType.ClassAttr, typeof(ScriptMarcoDefineAttribute), Register_ScriptMarce); }