private void Start()
    {
        models = new GameObject[5];
        for (byte i = 0; i < transform.childCount; i++)
        {
            models[i] = transform.GetChild(i).gameObject;
        }

        chardata    = new JsonData.CharacterData();
        activeIndex = chardata.Read().hairstyleIndex;
    }
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         JsonData.CharacterData chardata = new JsonData.CharacterData();
         chardata.hairstyleIndex = 2;
         chardata.Write();
         print(Application.persistentDataPath);
         Application.Quit();
     }
 }