private void Start() { models = new GameObject[5]; for (byte i = 0; i < transform.childCount; i++) { models[i] = transform.GetChild(i).gameObject; } chardata = new JsonData.CharacterData(); activeIndex = chardata.Read().hairstyleIndex; }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { JsonData.CharacterData chardata = new JsonData.CharacterData(); chardata.hairstyleIndex = 2; chardata.Write(); print(Application.persistentDataPath); Application.Quit(); } }