private static void CreateEntitasCleanupSystem()
 {
     ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, CLEANUP_SYSTEM_FILE_NAME);
 }
 private static void CreateEntitasReactiveSystem()
 {
     ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, REACTIVE_SYSTEM_FILE_NAME);
 }
 private static void CreateEntitasInitializeSystem()
 {
     ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, INITIALIZE_SYSTEM_FILE_NAME);
 }
 private static void CreateEntitasLateUpdateSystem()
 {
     ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, LATE_UPDATE_SYSTEM_FILE_NAME);
 }
 private static void CreateEntitasComponent()
 {
     ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, COMPONENT_FILE_NAME);
 }