private static void CreateEntitasCleanupSystem() { ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, CLEANUP_SYSTEM_FILE_NAME); }
private static void CreateEntitasReactiveSystem() { ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, REACTIVE_SYSTEM_FILE_NAME); }
private static void CreateEntitasInitializeSystem() { ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, INITIALIZE_SYSTEM_FILE_NAME); }
private static void CreateEntitasLateUpdateSystem() { ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, LATE_UPDATE_SYSTEM_FILE_NAME); }
private static void CreateEntitasComponent() { ScriptTools.CreateScriptAsset(SCRIPT_TEMPLATE_FOLDER_GUID, COMPONENT_FILE_NAME); }