Beispiel #1
0
	//
	// internal cast
	//

	public static GhostObject Upcast(CollisionObject colObj)
	{
		if (colObj.GetInternalType()==CollisionObjectTypes.CO_GHOST_OBJECT)
        {
			return (GhostObject)colObj;
        }
		return null;
	}
Beispiel #2
0
		///to keep collision detection and dynamics separate we don't store a rigidbody pointer
		///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast
		public static RigidBody Upcast(CollisionObject colObj)
		{
			if (colObj.GetInternalType() == CollisionObjectTypes.CO_RIGID_BODY)
			{
				return colObj as RigidBody;
			}
			return null;
		}