Beispiel #1
0
        public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed)
        {
            if (!_incoming && _state < StateConnected)
            {
                Debug.Assert(_addr != null);
                completed = false;
                if (_sourceAddr != null)
                {
                    _fd.Bind(_sourceAddr);
                }
                _writeEventArgs.UserToken = state;
                return(!_fd.ConnectAsync(_writeEventArgs));
            }

            Debug.Assert(_fd != null);

            // The caller is supposed to check the send size before by calling checkSendSize
            Debug.Assert(Math.Min(_maxPacketSize, _sndSize - _udpOverhead) >= buf.size());

            Debug.Assert(buf.b.position() == 0);

            bool completedSynchronously;

            try
            {
                _writeCallback = callback;

                if (_state == StateConnected)
                {
                    _writeEventArgs.UserToken = state;
                    _writeEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    completedSynchronously = !_fd.SendAsync(_writeEventArgs);
                }
                else
                {
                    if (_peerAddr == null)
                    {
                        throw new Ice.SocketException();
                    }
                    _writeEventArgs.RemoteEndPoint = _peerAddr;
                    _writeEventArgs.UserToken      = state;
                    _writeEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    completedSynchronously = !_fd.SendToAsync(_writeEventArgs);
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                else
                {
                    throw new Ice.SocketException(ex);
                }
            }

            completed = true;
            return(completedSynchronously);
        }
Beispiel #2
0
        public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed)
        {
#if ICE_SOCKET_ASYNC_API
            Debug.Assert(_fd != null && _writeEventArgs != null);
#else
            Debug.Assert(_fd != null && _writeResult == null);
#endif

            if (_state == StateConnectPending)
            {
                completed      = false;
                _writeCallback = callback;
                try
                {
                    EndPoint addr = _proxy != null?_proxy.getAddress() : _addr;

#if ICE_SOCKET_ASYNC_API
                    _writeEventArgs.RemoteEndPoint = addr;
                    _writeEventArgs.UserToken      = state;
                    return(!_fd.ConnectAsync(_writeEventArgs));
#else
                    _writeResult = Network.doConnectAsync(_fd, addr, _sourceAddr, callback, state);
                    return(_writeResult.CompletedSynchronously);
#endif
                }
                catch (Exception ex)
                {
                    throw new Ice.SocketException(ex);
                }
            }

            int packetSize = getSendPacketSize(buf.b.remaining());
            try
            {
                _writeCallback = callback;
#if ICE_SOCKET_ASYNC_API
                _writeEventArgs.UserToken = state;
                _writeEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                bool completedSynchronously = !_fd.SendAsync(_writeEventArgs);
#else
                _writeResult = _fd.BeginSend(buf.b.rawBytes(), buf.b.position(), packetSize, SocketFlags.None,
                                             writeCompleted, state);
                bool completedSynchronously = _writeResult.CompletedSynchronously;
#endif
                completed = packetSize == buf.b.remaining();
                return(completedSynchronously);
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #3
0
        public bool startRead(Buffer buf, AsyncCallback callback, object state)
        {
#if ICE_SOCKET_ASYNC_API
            Debug.Assert(_fd != null && _readEventArgs != null);
#else
            Debug.Assert(_fd != null && _readResult == null);
#endif

            int packetSize = getRecvPacketSize(buf.b.remaining());
            try
            {
                _readCallback = callback;
#if ICE_SOCKET_ASYNC_API
                _readEventArgs.UserToken = state;
                _readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                return(!_fd.ReceiveAsync(_readEventArgs));
#else
                _readResult = _fd.BeginReceive(buf.b.rawBytes(), buf.b.position(), packetSize, SocketFlags.None,
                                               readCompleted, state);
                return(_readResult.CompletedSynchronously);
#endif
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                throw new Ice.SocketException(ex);
            }
        }
Beispiel #4
0
        public void finishWrite(Buffer buf)
        {
            Debug.Assert(_writeEventArgs != null);
            if (_fd == null)
            {
                buf.b.position(buf.size()); // Assume all the data was sent for at-most-once semantics.
                _writeEventArgs = null;
                return;
            }

            if (!_incoming && _state < StateConnected)
            {
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.ConnectFailedException(ex);
                    }
                }
                return;
            }

            int ret;

            try
            {
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_writeEventArgs.SocketError);
                }
                ret = _writeEventArgs.BytesTransferred;
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                else
                {
                    throw new Ice.SocketException(ex);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);
            Debug.Assert(ret == buf.b.limit());
            buf.b.position(buf.b.position() + ret);
        }
Beispiel #5
0
        private int write(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);
            if (AssemblyUtil.isMono)
            {
                //
                // Mono on Android and iOS don't support the use of synchronous socket
                // operations on a non-blocking socket. Returning 0 here forces the caller to schedule
                // an asynchronous operation.
                //
                return(0);
            }
            int packetSize = buf.remaining();

            if (AssemblyUtil.isWindows)
            {
                //
                // On Windows, limiting the buffer size is important to prevent
                // poor throughput performances when transfering large amount of
                // data. See Microsoft KB article KB823764.
                //
                if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2)
                {
                    packetSize = _maxSendPacketSize / 2;
                }
            }

            int sent = 0;

            while (buf.hasRemaining())
            {
                try
                {
                    int ret = _fd.Send(buf.rawBytes(), buf.position(), packetSize, SocketFlags.None);
                    Debug.Assert(ret > 0);

                    sent += ret;
                    buf.position(buf.position() + ret);
                    if (packetSize > buf.remaining())
                    {
                        packetSize = buf.remaining();
                    }
                }
                catch (SocketException ex)
                {
                    if (Network.wouldBlock(ex))
                    {
                        return(sent);
                    }
                    else if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    throw new Ice.SocketException(ex);
                }
            }
            return(sent);
        }
Beispiel #6
0
        public void finishRead(Buffer buf)
        {
            if (_fd == null) // Transceiver was closed
            {
#if !ICE_SOCKET_ASYNC_API
                _readResult = null;
#endif
                return;
            }

#if ICE_SOCKET_ASYNC_API
            Debug.Assert(_fd != null && _readEventArgs != null);
#else
            Debug.Assert(_fd != null && _readResult != null);
#endif
            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                int ret = _readEventArgs.BytesTransferred;
                _readEventArgs.SetBuffer(null, 0, 0);
#else
                int ret = _fd.EndReceive(_readResult);
                _readResult = null;
#endif
                if (ret == 0)
                {
                    throw new Ice.ConnectionLostException();
                }

                Debug.Assert(ret > 0);
                buf.b.position(buf.b.position() + ret);

                if (_state == StateProxyRead)
                {
                    _state = toState(_proxy.endRead(buf));
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #7
0
        public void finishWrite(Buffer buf)
        {
            if (_fd == null) // Transceiver was closed
            {
                if (buf.size() - buf.b.position() < _maxSendPacketSize)
                {
                    buf.b.position(buf.b.limit()); // Assume all the data was sent for at-most-once semantics.
                }
                return;
            }

            Debug.Assert(_fd != null && _writeEventArgs != null);

            if (_state < StateConnected && _state != StateProxyWrite)
            {
                return;
            }

            try
            {
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_writeEventArgs.SocketError);
                }
                int ret = _writeEventArgs.BytesTransferred;
                _writeEventArgs.SetBuffer(null, 0, 0);
                if (ret == 0)
                {
                    throw new Ice.ConnectionLostException();
                }

                Debug.Assert(ret > 0);
                buf.b.position(buf.b.position() + ret);

                if (_state == StateProxyWrite)
                {
                    Debug.Assert(_proxy != null);
                    _state = toState(_proxy.endWrite(buf));
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }

                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #8
0
        public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed)
        {
            Debug.Assert(_fd != null && _writeEventArgs != null);
            if (_state == StateConnectPending)
            {
                completed      = false;
                _writeCallback = callback;
                try
                {
                    EndPoint addr;
                    if (_proxy != null)
                    {
                        addr = _proxy.getAddress();
                    }
                    else
                    {
                        Debug.Assert(_addr != null);
                        addr = _addr;
                    }
                    _writeEventArgs.RemoteEndPoint = addr;
                    _writeEventArgs.UserToken      = state;
                    return(!_fd.ConnectAsync(_writeEventArgs));
                }
                catch (Exception ex)
                {
                    throw new Ice.SocketException(ex);
                }
            }

            int packetSize = getSendPacketSize(buf.b.remaining());

            try
            {
                _writeCallback            = callback;
                _writeEventArgs.UserToken = state;
                _writeEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                bool completedSynchronously = !_fd.SendAsync(_writeEventArgs);
                completed = packetSize == buf.b.remaining();
                return(completedSynchronously);
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #9
0
        private int write(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);

            int packetSize = buf.remaining();

            if (AssemblyUtil.platform_ == AssemblyUtil.Platform.Windows)
            {
                //
                // On Windows, limiting the buffer size is important to prevent
                // poor throughput performances when transfering large amount of
                // data. See Microsoft KB article KB823764.
                //
                if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2)
                {
                    packetSize = _maxSendPacketSize / 2;
                }
            }

            int sent = 0;

            while (buf.hasRemaining())
            {
                try
                {
                    int ret = _fd.Send(buf.rawBytes(), buf.position(), packetSize, SocketFlags.None);
                    Debug.Assert(ret > 0);

                    sent += ret;
                    buf.position(buf.position() + ret);
                    if (packetSize > buf.remaining())
                    {
                        packetSize = buf.remaining();
                    }
                }
                catch (SocketException ex)
                {
                    if (Network.wouldBlock(ex))
                    {
                        return(sent);
                    }
                    else if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    throw new Ice.SocketException(ex);
                }
            }
            return(sent);
        }
Beispiel #10
0
        public bool startRead(Buffer buf, AsyncCallback callback, object state)
        {
            Debug.Assert(_fd != null);
            Debug.Assert(buf.b.position() == 0);

            int packetSize = Math.Min(_maxPacketSize, _rcvSize - _udpOverhead);

            buf.resize(packetSize, true);
            buf.b.position(0);

            try
            {
                // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182
                if (_state == StateConnected ||
                    AssemblyUtil.isMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode)
                {
                    _readCallback            = callback;
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                    return(!_fd.ReceiveAsync(_readEventArgs));
                }
                else
                {
                    Debug.Assert(_incoming);
                    _readCallback            = callback;
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    return(!_fd.ReceiveFromAsync(_readEventArgs));
                }
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // Nothing todo
                    return(true);
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }
        }
Beispiel #11
0
        public bool startRead(Buffer buf, AsyncCallback callback, object state)
        {
            Debug.Assert(buf.b.position() == 0);

            int packetSize = Math.Min(_maxPacketSize, _rcvSize - _udpOverhead);

            buf.resize(packetSize, true);
            buf.b.position(0);

            try
            {
                if (_state == StateConnected)
                {
                    _readCallback            = callback;
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                    return(!_fd.ReceiveAsync(_readEventArgs));
                }
                else
                {
                    Debug.Assert(_incoming);
                    _readCallback            = callback;
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    return(!_fd.ReceiveFromAsync(_readEventArgs));
                }
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // Nothing todo
                    return(true);
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }
        }
Beispiel #12
0
        private int read(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);

#if COMPACT || SILVERLIGHT
            //
            // Silverlight and the Compact .NET Framework don't
            // support the use of synchronous socket operations on a
            // non-blocking socket. Returning 0 here forces the caller
            // to schedule an asynchronous operation.
            //
            return(0);
#else
            int read = 0;
            while (buf.hasRemaining())
            {
                try
                {
                    int ret = _fd.Receive(buf.rawBytes(), buf.position(), buf.remaining(), SocketFlags.None);
                    if (ret == 0)
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    read += ret;
                    buf.position(buf.position() + ret);
                }
                catch (SocketException ex)
                {
                    if (Network.wouldBlock(ex))
                    {
                        return(read);
                    }
                    else if (Network.interrupted(ex))
                    {
                        continue;
                    }
                    else if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    throw new Ice.SocketException(ex);
                }
            }
            return(read);
#endif
        }
Beispiel #13
0
        private int read(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);
            if (AssemblyUtil.isMono)
            {
                //
                // Mono on Android and iOS don't support the use of synchronous socket
                // operations on a non-blocking socket. Returning 0 here forces the caller to schedule
                // an asynchronous operation.
                //
                return(0);
            }
            int read = 0;

            while (buf.hasRemaining())
            {
                try
                {
                    int ret = _fd.Receive(buf.rawBytes(), buf.position(), buf.remaining(), SocketFlags.None);
                    if (ret == 0)
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    read += ret;
                    buf.position(buf.position() + ret);
                }
                catch (SocketException ex)
                {
                    if (Network.wouldBlock(ex))
                    {
                        return(read);
                    }
                    else if (Network.interrupted(ex))
                    {
                        continue;
                    }
                    else if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    throw new Ice.SocketException(ex);
                }
            }
            return(read);
        }
Beispiel #14
0
        public void finishRead(Buffer buf)
        {
            if (_fd == null) // Transceiver was closed
            {
                return;
            }

            Debug.Assert(_fd != null && _readEventArgs != null);
            try
            {
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                int ret = _readEventArgs.BytesTransferred;
                _readEventArgs.SetBuffer(null, 0, 0);

                if (ret == 0)
                {
                    throw new Ice.ConnectionLostException();
                }

                Debug.Assert(ret > 0);
                buf.b.position(buf.b.position() + ret);

                if (_state == StateProxyRead)
                {
                    Debug.Assert(_proxy != null);
                    _state = toState(_proxy.endRead(buf));
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #15
0
        public bool startRead(Buffer buf, AsyncCallback callback, object state)
        {
            Debug.Assert(_fd != null && _readEventArgs != null);

            int packetSize = getRecvPacketSize(buf.b.remaining());
            try
            {
                _readCallback = callback;
                _readEventArgs.UserToken = state;
                _readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                return !_fd.ReceiveAsync(_readEventArgs);
            }
            catch(SocketException ex)
            {
                if(Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                throw new Ice.SocketException(ex);
            }
        }
Beispiel #16
0
        private int read(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);
            int read = 0;

            while (buf.hasRemaining())
            {
                try
                {
                    int ret = _fd.Receive(buf.rawBytes(), buf.position(), buf.remaining(), SocketFlags.None);
                    if (ret == 0)
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    read += ret;
                    buf.position(buf.position() + ret);
                }
                catch (SocketException ex)
                {
                    if (Network.wouldBlock(ex))
                    {
                        return(read);
                    }
                    else if (Network.interrupted(ex))
                    {
                        continue;
                    }
                    else if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    throw new Ice.SocketException(ex);
                }
            }
            return(read);
        }
Beispiel #17
0
        public bool write(Buffer buf)
        {
#if COMPACT || SILVERLIGHT
            //
            // Silverlight and the Compact .NET Frameworks don't support the use of synchronous socket
            // operations on a non-blocking socket. Returning false here forces the caller to schedule
            // an asynchronous operation.
            //
            return(false);
#else
            int packetSize = buf.b.remaining();
            if (AssemblyUtil.platform_ == AssemblyUtil.Platform.Windows)
            {
                //
                // On Windows, limiting the buffer size is important to prevent
                // poor throughput performance when transferring large amounts of
                // data. See Microsoft KB article KB823764.
                //
                if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2)
                {
                    packetSize = _maxSendPacketSize / 2;
                }
            }

            while (buf.b.hasRemaining())
            {
                try
                {
                    Debug.Assert(_fd != null);

                    int ret;
                    try
                    {
                        ret = _fd.Send(buf.b.rawBytes(), buf.b.position(), packetSize, SocketFlags.None);
                    }
                    catch (SocketException e)
                    {
                        if (Network.wouldBlock(e))
                        {
                            return(false);
                        }
                        throw;
                    }

                    Debug.Assert(ret > 0);

                    if (_traceLevels.network >= 3)
                    {
                        string s = "sent " + ret + " of " + packetSize + " bytes via tcp\n" + ToString();
                        _logger.trace(_traceLevels.networkCat, s);
                    }

                    if (_stats != null)
                    {
#pragma warning disable 618
                        _stats.bytesSent(type(), ret);
#pragma warning restore 618
                    }

                    buf.b.position(buf.b.position() + ret);
                    if (packetSize > buf.b.remaining())
                    {
                        packetSize = buf.b.remaining();
                    }
                }
                catch (SocketException ex)
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    throw new Ice.SocketException(ex);
                }
            }

            return(true); // No more data to send.
#endif
        }
Beispiel #18
0
        public void finishRead(Buffer buf)
        {
            if (_fd == null)
            {
                return;
            }

            int ret;

            try
            {
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                ret = _readEventArgs.BytesTransferred;
                if (_state != StateConnected)
                {
                    _peerAddr = _readEventArgs.RemoteEndPoint;
                }
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // The message was truncated and the whole buffer is filled. We ignore
                    // this error here, it will be detected at the connection level when
                    // the Ice message size is checked against the buffer size.
                    ret = buf.size();
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that
                // sends us a packet.
                //
                bool connected = !_fd.ConnectAsync(_readEventArgs);
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_instance.traceLevel() >= 1)
                {
                    string s = "connected " + protocol() + " socket\n" + ToString();
                    _instance.logger().trace(_instance.traceCategory(), s);
                }
            }

            buf.resize(ret, true);
            buf.b.position(ret);
        }
Beispiel #19
0
        public void finishWrite(Buffer buf)
        {
            if (_fd == null)
            {
                buf.b.position(buf.size()); // Assume all the data was sent for at-most-once semantics.
#if ICE_SOCKET_ASYNC_API
                _writeEventArgs = null;
#else
                _writeResult = null;
#endif
                return;
            }

            if (!_incoming && _state < StateConnected)
            {
#if ICE_SOCKET_ASYNC_API
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.ConnectFailedException(ex);
                    }
                }
#else
                Debug.Assert(_writeResult != null);
                Network.doFinishConnectAsync(_fd, _writeResult);
                _writeResult = null;
#endif
                return;
            }

            int ret;
            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_writeEventArgs.SocketError);
                }
                ret = _writeEventArgs.BytesTransferred;
#else
                if (_state == StateConnected)
                {
                    ret = _fd.EndSend(_writeResult);
                }
                else
                {
                    ret = _fd.EndSendTo(_writeResult);
                }
                _writeResult = null;
#endif
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                else
                {
                    throw new Ice.SocketException(ex);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_traceLevels.network >= 3)
            {
                string s = "sent " + ret + " bytes via udp\n" + ToString();
                _logger.trace(_traceLevels.networkCat, s);
            }

            if (_stats != null)
            {
#pragma warning disable 618
                _stats.bytesSent(type(), ret);
#pragma warning restore 618
            }

            Debug.Assert(ret == buf.b.limit());
            buf.b.position(buf.b.position() + ret);
        }
Beispiel #20
0
        public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed)
        {
#if ICE_SOCKET_ASYNC_API
            Debug.Assert(_fd != null && _writeEventArgs != null);
#else
            Debug.Assert(_fd != null && _writeResult == null);
#endif

            if (_state < StateConnected)
            {
                completed = false;
                if (_state == StateConnectPending)
                {
                    _writeCallback = callback;
                    try
                    {
                        EndPoint addr = _proxy != null?_proxy.getAddress() : _addr;

#if ICE_SOCKET_ASYNC_API
                        _writeEventArgs.RemoteEndPoint = addr;
                        _writeEventArgs.UserToken      = state;
                        return(!_fd.ConnectAsync(_writeEventArgs));
#else
                        _writeResult = Network.doConnectAsync(_fd, addr, callback, state);
                        return(_writeResult.CompletedSynchronously);
#endif
                    }
                    catch (Exception ex)
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
                else if (_state == StateProxyConnectRequest)
                {
                    _proxy.beginWriteConnectRequest(_addr, buf);
                }
            }

            //
            // We limit the packet size for beginWrite to ensure connection timeouts are based
            // on a fixed packet size.
            //
            int packetSize = buf.b.remaining();
            if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize)
            {
                packetSize = _maxSendPacketSize;
            }

            try
            {
                _writeCallback = callback;
#if ICE_SOCKET_ASYNC_API
                _writeEventArgs.UserToken = state;
                _writeEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                bool completedSynchronously = !_fd.SendAsync(_writeEventArgs);
#else
                _writeResult = _fd.BeginSend(buf.b.rawBytes(), buf.b.position(), packetSize, SocketFlags.None,
                                             writeCompleted, state);
                bool completedSynchronously = _writeResult.CompletedSynchronously;
#endif
                completed = packetSize == buf.b.remaining();
                return(completedSynchronously);
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }

                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #21
0
        public bool read(Buffer buf)
        {
#if COMPACT || SILVERLIGHT
            //
            // Silverlight and the Compact .NET Framework don't support the use of synchronous socket
            // operations on a non-blocking socket. Returning false here forces the
            // caller to schedule an asynchronous operation.
            //
            return(false);
#else
            Debug.Assert(buf.b.position() == 0);
            Debug.Assert(_fd != null);

            int packetSize = System.Math.Min(_maxPacketSize, _rcvSize - _udpOverhead);
            buf.resize(packetSize, true);
            buf.b.position(0);

            int ret = 0;
            while (true)
            {
                try
                {
                    EndPoint peerAddr = _peerAddr;
                    if (peerAddr == null)
                    {
                        if (_addr.AddressFamily == AddressFamily.InterNetwork)
                        {
                            peerAddr = new IPEndPoint(IPAddress.Any, 0);
                        }
                        else
                        {
                            Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6);
                            peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0);
                        }
                    }

                    if (_state == StateConnected)
                    {
                        ret = _fd.Receive(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None);
                    }
                    else
                    {
                        ret       = _fd.ReceiveFrom(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None, ref peerAddr);
                        _peerAddr = (IPEndPoint)peerAddr;
                    }
                    break;
                }
                catch (SocketException e)
                {
                    if (Network.recvTruncated(e))
                    {
                        // The message was truncated and the whole buffer is filled. We ignore
                        // this error here, it will be detected at the connection level when
                        // the Ice message size is checked against the buffer size.
                        ret = buf.size();
                        break;
                    }

                    if (Network.interrupted(e))
                    {
                        continue;
                    }

                    if (Network.wouldBlock(e))
                    {
                        return(false);
                    }

                    if (Network.connectionLost(e))
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    else
                    {
                        throw new Ice.SocketException(e);
                    }
                }
                catch (System.Exception e)
                {
                    throw new Ice.SyscallException(e);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that sends us a packet.
                //
                bool connected = Network.doConnect(_fd, _peerAddr);
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_traceLevels.network >= 1)
                {
                    string s = "connected udp socket\n" + ToString();
                    _logger.trace(_traceLevels.networkCat, s);
                }
            }

            if (_traceLevels.network >= 3)
            {
                string s = "received " + ret + " bytes via udp\n" + ToString();
                _logger.trace(_traceLevels.networkCat, s);
            }

            if (_stats != null)
            {
#pragma warning disable 618
                _stats.bytesReceived(type(), ret);
#pragma warning restore 618
            }

            buf.resize(ret, true);
            buf.b.position(ret);

            return(true);
#endif
        }
Beispiel #22
0
        public bool startRead(Buffer buf, AsyncCallback callback, object state)
        {
            Debug.Assert(buf.b.position() == 0);

            int packetSize = System.Math.Min(_maxPacketSize, _rcvSize - _udpOverhead);

            buf.resize(packetSize, true);
            buf.b.position(0);

            try
            {
                if (_state == StateConnected)
                {
                    _readCallback = callback;
#if ICE_SOCKET_ASYNC_API
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
                    return(!_fd.ReceiveAsync(_readEventArgs));
#else
                    _readResult = _fd.BeginReceive(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None,
                                                   readCompleted, state);
                    return(_readResult.CompletedSynchronously);
#endif
                }
                else
                {
                    Debug.Assert(_incoming);
                    _readCallback = callback;
#if ICE_SOCKET_ASYNC_API
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    return(!_fd.ReceiveFromAsync(_readEventArgs));
#else
                    EndPoint peerAddr = _peerAddr;
                    if (peerAddr == null)
                    {
                        if (_addr.AddressFamily == AddressFamily.InterNetwork)
                        {
                            peerAddr = new IPEndPoint(IPAddress.Any, 0);
                        }
                        else
                        {
                            Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6);
                            peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0);
                        }
                    }
                    _readResult = _fd.BeginReceiveFrom(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None,
                                                       ref peerAddr, readCompleted, state);
                    return(_readResult.CompletedSynchronously);
#endif
                }
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // Nothing todo
                    return(true);
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }
        }
Beispiel #23
0
        public void finishRead(Buffer buf)
        {
            if (_fd == null)
            {
                return;
            }

            int ret;

            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                ret = _readEventArgs.BytesTransferred;
                if (_state != StateConnected)
                {
                    _peerAddr = _readEventArgs.RemoteEndPoint;
                }
#else
                Debug.Assert(_readResult != null);
                if (_state == StateConnected)
                {
                    ret = _fd.EndReceive(_readResult);
                }
                else
                {
                    EndPoint peerAddr = _peerAddr;
                    if (_addr.AddressFamily == AddressFamily.InterNetwork)
                    {
                        peerAddr = new IPEndPoint(IPAddress.Any, 0);
                    }
                    else
                    {
                        Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6);
                        peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0);
                    }
                    ret       = _fd.EndReceiveFrom(_readResult, ref peerAddr);
                    _peerAddr = (IPEndPoint)peerAddr;
                }
                _readResult = null;
#endif
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // The message was truncated and the whole buffer is filled. We ignore
                    // this error here, it will be detected at the connection level when
                    // the Ice message size is checked against the buffer size.
                    ret = buf.size();
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that
                // sends us a packet.
                //
#if ICE_SOCKET_ASYNC_API
                bool connected = !_fd.ConnectAsync(_readEventArgs);
#else
                bool connected = Network.doConnect(_fd, _peerAddr);
#endif
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_traceLevels.network >= 1)
                {
                    string s = "connected udp socket\n" + ToString();
                    _logger.trace(_traceLevels.networkCat, s);
                }
            }

            if (_traceLevels.network >= 3)
            {
                string s = "received " + ret + " bytes via udp\n" + ToString();
                _logger.trace(_traceLevels.networkCat, s);
            }

            if (_stats != null)
            {
#pragma warning disable 618
                _stats.bytesReceived(type(), ret);
#pragma warning restore 618
            }

            buf.resize(ret, true);
            buf.b.position(ret);
        }
Beispiel #24
0
        public bool read(Buffer buf)
        {
#if COMPACT || SILVERLIGHT
            //
            // Silverlight and the Compact .NET Framework don't support the use of synchronous socket
            // operations on a non-blocking socket.
            //
            return(false);
#else
            int remaining = buf.b.remaining();
            int position  = buf.b.position();

            while (buf.b.hasRemaining())
            {
                try
                {
                    Debug.Assert(_fd != null);

                    int ret;
                    try
                    {
                        //
                        // Try to receive first. Much of the time, this will work and we
                        // avoid the cost of calling Poll().
                        //
                        ret = _fd.Receive(buf.b.rawBytes(), position, remaining, SocketFlags.None);
                        if (ret == 0)
                        {
                            throw new Ice.ConnectionLostException();
                        }
                    }
                    catch (SocketException e)
                    {
                        if (Network.wouldBlock(e))
                        {
                            return(false);
                        }
                        throw;
                    }

                    Debug.Assert(ret > 0);

                    if (_traceLevels.network >= 3)
                    {
                        string s = "received " + ret + " of " + remaining + " bytes via tcp\n" + ToString();
                        _logger.trace(_traceLevels.networkCat, s);
                    }

                    if (_stats != null)
                    {
#pragma warning disable 618
                        _stats.bytesReceived(type(), ret);
#pragma warning restore 618
                    }

                    remaining -= ret;
                    buf.b.position(position += ret);
                }
                catch (SocketException ex)
                {
                    //
                    // On Mono, calling shutdownReadWrite() followed by read() causes Socket.Receive() to
                    // raise a socket exception with the "interrupted" error code. We need to check the
                    // socket's Connected status before checking for the interrupted case.
                    //
                    if (!_fd.Connected)
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    if (Network.interrupted(ex))
                    {
                        continue;
                    }

                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    throw new Ice.SocketException(ex);
                }
            }

            return(true);
#endif
        }
Beispiel #25
0
        public void finishRead(Buffer buf)
        {
            if (_fd == null) // Transceiver was closed
            {
#if ICE_SOCKET_ASYNC_API
                _readEventArgs = null;
#else
                _readResult = null;
#endif
                return;
            }

#if ICE_SOCKET_ASYNC_API
            Debug.Assert(_fd != null && _readEventArgs != null);
#else
            Debug.Assert(_fd != null && _readResult != null);
#endif

            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                int ret = _readEventArgs.BytesTransferred;
#else
                int ret = _fd.EndReceive(_readResult);
                _readResult = null;
#endif
                if (ret == 0)
                {
                    throw new Ice.ConnectionLostException();
                }

                Debug.Assert(ret > 0);

                if (_traceLevels.network >= 3)
                {
                    int packetSize = buf.b.remaining();
                    if (_maxReceivePacketSize > 0 && packetSize > _maxReceivePacketSize)
                    {
                        packetSize = _maxReceivePacketSize;
                    }
                    string s = "received " + ret + " of " + packetSize + " bytes via tcp\n" + ToString();
                    _logger.trace(_traceLevels.networkCat, s);
                }

                if (_stats != null)
                {
#pragma warning disable 618
                    _stats.bytesReceived(type(), ret);
#pragma warning restore 618
                }

                buf.b.position(buf.b.position() + ret);

                if (_state == StateProxyConnectRequestPending)
                {
                    _proxy.endReadConnectRequestResponse(buf);
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }

                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #26
0
        public bool write(Buffer buf)
        {
#if COMPACT || SILVERLIGHT
            //
            // Silverlight and the Compact .NET Framework don't support the use of synchronous socket
            // operations on a non-blocking socket. Returning false here forces the
            // caller to schedule an asynchronous operation.
            //
            return(false);
#else
            Debug.Assert(buf.b.position() == 0);
            Debug.Assert(_fd != null && _state >= StateConnected);

            // The caller is supposed to check the send size before by calling checkSendSize
            Debug.Assert(System.Math.Min(_maxPacketSize, _sndSize - _udpOverhead) >= buf.size());

            int ret = 0;
            while (true)
            {
                try
                {
                    if (_state == StateConnected)
                    {
                        ret = _fd.Send(buf.b.rawBytes(), 0, buf.size(), SocketFlags.None);
                    }
                    else
                    {
                        if (_peerAddr == null)
                        {
                            throw new Ice.SocketException();
                        }
                        ret = _fd.SendTo(buf.b.rawBytes(), 0, buf.size(), SocketFlags.None, _peerAddr);
                    }
                    break;
                }
                catch (SocketException ex)
                {
                    if (Network.interrupted(ex))
                    {
                        continue;
                    }

                    if (Network.wouldBlock(ex))
                    {
                        return(false);
                    }

                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
                catch (System.Exception e)
                {
                    throw new Ice.SyscallException(e);
                }
            }

            Debug.Assert(ret > 0);

            if (_traceLevels.network >= 3)
            {
                string s = "sent " + ret + " bytes via udp\n" + ToString();
                _logger.trace(_traceLevels.networkCat, s);
            }

            if (_stats != null)
            {
#pragma warning disable 618
                _stats.bytesSent(type(), ret);
#pragma warning restore 618
            }

            Debug.Assert(ret == buf.b.limit());

            return(true);
#endif
        }
Beispiel #27
0
        public void finishWrite(Buffer buf)
        {
            if (_fd == null) // Transceiver was closed
            {
                if (buf.size() - buf.b.position() < _maxSendPacketSize)
                {
                    buf.b.position(buf.size()); // Assume all the data was sent for at-most-once semantics.
                }
#if ICE_SOCKET_ASYNC_API
                _writeEventArgs = null;
#else
                _writeResult = null;
#endif
                return;
            }

#if ICE_SOCKET_ASYNC_API
            Debug.Assert(_fd != null && _writeEventArgs != null);
#else
            Debug.Assert(_fd != null && _writeResult != null);
#endif

            if (_state < StateConnected && _state != StateProxyConnectRequest)
            {
                return;
            }

            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_writeEventArgs.SocketError);
                }
                int ret = _writeEventArgs.BytesTransferred;
#else
                int ret = _fd.EndSend(_writeResult);
                _writeResult = null;
#endif
                if (ret == 0)
                {
                    throw new Ice.ConnectionLostException();
                }
                Debug.Assert(ret > 0);

                if (_traceLevels.network >= 3)
                {
                    int packetSize = buf.b.remaining();
                    if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize)
                    {
                        packetSize = _maxSendPacketSize;
                    }
                    string s = "sent " + ret + " of " + packetSize + " bytes via tcp\n" + ToString();
                    _logger.trace(_traceLevels.networkCat, s);
                }

                if (_stats != null)
                {
#pragma warning disable 618
                    _stats.bytesSent(type(), ret);
#pragma warning restore 618
                }

                buf.b.position(buf.b.position() + ret);

                if (_state == StateProxyConnectRequest)
                {
                    _proxy.endWriteConnectRequest(buf);
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }

                throw new Ice.SocketException(ex);
            }
            catch (ObjectDisposedException ex)
            {
                throw new Ice.ConnectionLostException(ex);
            }
        }
Beispiel #28
0
        public int write(Buffer buf)
        {
            if (!buf.b.hasRemaining())
            {
                return(SocketOperation.None);
            }

            Debug.Assert(buf.b.position() == 0);
            Debug.Assert(_fd != null && _state >= StateConnected);

            // The caller is supposed to check the send size before by calling checkSendSize
            Debug.Assert(Math.Min(_maxPacketSize, _sndSize - _udpOverhead) >= buf.size());

            int ret = 0;

            while (true)
            {
                try
                {
                    if (_state == StateConnected)
                    {
                        ret = _fd.Send(buf.b.rawBytes(), 0, buf.size(), SocketFlags.None);
                    }
                    else
                    {
                        if (_peerAddr == null)
                        {
                            throw new Ice.SocketException();
                        }
                        ret = _fd.SendTo(buf.b.rawBytes(), 0, buf.size(), SocketFlags.None, _peerAddr);
                    }
                    break;
                }
                catch (SocketException ex)
                {
                    if (Network.interrupted(ex))
                    {
                        continue;
                    }

                    if (Network.wouldBlock(ex))
                    {
                        return(SocketOperation.Write);
                    }

                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
                catch (Exception e)
                {
                    throw new Ice.SyscallException(e);
                }
            }

            Debug.Assert(ret > 0);
            Debug.Assert(ret == buf.b.limit());
            buf.b.position(buf.b.limit());
            return(SocketOperation.None);
        }
Beispiel #29
0
        public int read(Buffer buf, ref bool hasMoreData)
        {
            if (!buf.b.hasRemaining())
            {
                return(SocketOperation.None);
            }

            Debug.Assert(buf.b.position() == 0);
            Debug.Assert(_fd != null);

            int packetSize = Math.Min(_maxPacketSize, _rcvSize - _udpOverhead);

            buf.resize(packetSize, true);
            buf.b.position(0);

            int ret = 0;

            while (true)
            {
                try
                {
                    EndPoint peerAddr = _peerAddr;
                    if (peerAddr == null)
                    {
                        if (_addr.AddressFamily == AddressFamily.InterNetwork)
                        {
                            peerAddr = new IPEndPoint(IPAddress.Any, 0);
                        }
                        else
                        {
                            Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6);
                            peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0);
                        }
                    }

                    if (_state == StateConnected)
                    {
                        ret = _fd.Receive(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None);
                    }
                    else
                    {
                        ret       = _fd.ReceiveFrom(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None, ref peerAddr);
                        _peerAddr = (IPEndPoint)peerAddr;
                    }
                    break;
                }
                catch (SocketException e)
                {
                    if (Network.recvTruncated(e))
                    {
                        // The message was truncated and the whole buffer is filled. We ignore
                        // this error here, it will be detected at the connection level when
                        // the Ice message size is checked against the buffer size.
                        ret = buf.size();
                        break;
                    }

                    if (Network.interrupted(e))
                    {
                        continue;
                    }

                    if (Network.wouldBlock(e))
                    {
                        return(SocketOperation.Read);
                    }

                    if (Network.connectionLost(e))
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    else
                    {
                        throw new Ice.SocketException(e);
                    }
                }
                catch (Exception e)
                {
                    throw new Ice.SyscallException(e);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that sends us a packet.
                //
                bool connected = Network.doConnect(_fd, _peerAddr, null);
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_instance.traceLevel() >= 1)
                {
                    string s = "connected " + protocol() + " socket\n" + ToString();
                    _instance.logger().trace(_instance.traceCategory(), s);
                }
            }

            buf.resize(ret, true);
            buf.b.position(ret);

            return(SocketOperation.None);
        }
Beispiel #30
0
        public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed)
        {
            if (!_incoming && _state < StateConnected)
            {
                Debug.Assert(_addr != null);
                completed = false;
#if ICE_SOCKET_ASYNC_API
                _writeEventArgs.UserToken = state;
                return(!_fd.ConnectAsync(_writeEventArgs));
#else
                _writeResult = Network.doConnectAsync(_fd, _addr, callback, state);
                return(_writeResult.CompletedSynchronously);
#endif
            }

            Debug.Assert(_fd != null);

            // The caller is supposed to check the send size before by calling checkSendSize
            Debug.Assert(System.Math.Min(_maxPacketSize, _sndSize - _udpOverhead) >= buf.size());

            Debug.Assert(buf.b.position() == 0);

            bool completedSynchronously;
            try
            {
                _writeCallback = callback;

                if (_state == StateConnected)
                {
#if ICE_SOCKET_ASYNC_API
                    _writeEventArgs.UserToken = state;
                    _writeEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    completedSynchronously = !_fd.SendAsync(_writeEventArgs);
#else
                    _writeResult = _fd.BeginSend(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None,
                                                 writeCompleted, state);
                    completedSynchronously = _writeResult.CompletedSynchronously;
#endif
                }
                else
                {
                    if (_peerAddr == null)
                    {
                        throw new Ice.SocketException();
                    }
#if ICE_SOCKET_ASYNC_API
                    _writeEventArgs.RemoteEndPoint = _peerAddr;
                    _writeEventArgs.UserToken      = state;
                    _writeEventArgs.SetBuffer(buf.b.rawBytes(), 0, buf.b.limit());
                    completedSynchronously = !_fd.SendToAsync(_writeEventArgs);
#else
                    _writeResult = _fd.BeginSendTo(buf.b.rawBytes(), 0, buf.b.limit(), SocketFlags.None, _peerAddr,
                                                   writeCompleted, state);
                    completedSynchronously = _writeResult.CompletedSynchronously;
#endif
                }
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                else
                {
                    throw new Ice.SocketException(ex);
                }
            }

            completed = true;
            return(completedSynchronously);
        }