Beispiel #1
0
        public bool StartRead(Buffer buf, AsyncCallback callback, object state)
        {
            Debug.Assert(_fd != null);
            Debug.Assert(buf.B.Position() == 0);

            int packetSize = Math.Min(MaxPacketSize, _rcvSize - UdpOverhead);

            buf.Resize(packetSize, true);
            buf.B.Position(0);

            try
            {
                // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182
                if (_state == StateConnected ||
                    (AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode))
                {
                    _readCallback            = callback;
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.B.RawBytes(), buf.B.Position(), packetSize);
                    return(!_fd.ReceiveAsync(_readEventArgs));
                }
                else
                {
                    Debug.Assert(_incoming);
                    _readCallback            = callback;
                    _readEventArgs.UserToken = state;
                    _readEventArgs.SetBuffer(buf.B.RawBytes(), 0, buf.B.Limit());
                    return(!_fd.ReceiveFromAsync(_readEventArgs));
                }
            }
            catch (SocketException ex)
            {
                if (Network.RecvTruncated(ex))
                {
                    // Nothing todo
                    return(true);
                }
                else
                {
                    if (Network.ConnectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }
        }
Beispiel #2
0
        public bool StartRead(ref ArraySegment <byte> buffer, ref int offset, AsyncCallback callback, object state)
        {
            Debug.Assert(_fd != null);
            Debug.Assert(offset == 0, $"offset: {offset}\n{Environment.StackTrace}");

            int packetSize = Math.Min(MaxPacketSize, _rcvSize - UdpOverhead);

            Debug.Assert(buffer.Count == 0);
            buffer = new byte[packetSize];

            try
            {
                // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182
                _readCallback            = callback;
                _readEventArgs.UserToken = state;
                _readEventArgs.SetBuffer(buffer.Array, 0, packetSize);
                if (_state == StateConnected ||
                    (AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode))
                {
                    return(!_fd.ReceiveAsync(_readEventArgs));
                }
                else
                {
                    Debug.Assert(_incoming);

                    return(!_fd.ReceiveFromAsync(_readEventArgs));
                }
            }
            catch (System.Net.Sockets.SocketException ex)
            {
                if (Network.RecvTruncated(ex))
                {
                    // Nothing todo
                    return(true);
                }
                else
                {
                    if (Network.ConnectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }
        }
Beispiel #3
0
        public void FinishRead(Buffer buf)
        {
            if (_fd == null)
            {
                return;
            }

            int ret;

            try
            {
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                ret = _readEventArgs.BytesTransferred;
                // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182
                if (_state != StateConnected &&
                    !(AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode))
                {
                    _peerAddr = _readEventArgs.RemoteEndPoint;
                }
            }
            catch (SocketException ex)
            {
                if (Network.RecvTruncated(ex))
                {
                    // The message was truncated and the whole buffer is filled. We ignore
                    // this error here, it will be detected at the connection level when
                    // the Ice message size is checked against the buffer size.
                    ret = buf.Size();
                }
                else
                {
                    if (Network.ConnectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    if (Network.ConnectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that
                // sends us a packet.
                //
                bool connected = !_fd.ConnectAsync(_readEventArgs);
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_instance.TraceLevel >= 1)
                {
                    _instance.Logger.Trace(_instance.TraceCategory, $"connected {Transport()} socket\n{this}");
                }
            }

            buf.Resize(ret, true);
            buf.B.Position(ret);
        }
Beispiel #4
0
        public int Read(Buffer buf, ref bool hasMoreData)
        {
            if (!buf.B.HasRemaining())
            {
                return(SocketOperation.None);
            }

            Debug.Assert(buf.B.Position() == 0);
            Debug.Assert(_fd != null);

            int packetSize = Math.Min(MaxPacketSize, _rcvSize - UdpOverhead);

            buf.Resize(packetSize, true);
            buf.B.Position(0);

            int ret;

            while (true)
            {
                try
                {
                    EndPoint?peerAddr = _peerAddr;
                    if (peerAddr == null)
                    {
                        if (_addr.AddressFamily == AddressFamily.InterNetwork)
                        {
                            peerAddr = new IPEndPoint(IPAddress.Any, 0);
                        }
                        else
                        {
                            Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6);
                            peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0);
                        }
                    }

                    // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182
                    if (_state == StateConnected ||
                        (AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode))
                    {
                        ret = _fd.Receive(buf.B.RawBytes(), 0, buf.B.Limit(), SocketFlags.None);
                    }
                    else
                    {
                        ret       = _fd.ReceiveFrom(buf.B.RawBytes(), 0, buf.B.Limit(), SocketFlags.None, ref peerAddr);
                        _peerAddr = (IPEndPoint)peerAddr;
                    }
                    break;
                }
                catch (SocketException e)
                {
                    if (Network.RecvTruncated(e))
                    {
                        // The message was truncated and the whole buffer is filled. We ignore
                        // this error here, it will be detected at the connection level when
                        // the Ice message size is checked against the buffer size.
                        ret = buf.Size();
                        break;
                    }

                    if (Network.Interrupted(e))
                    {
                        continue;
                    }

                    if (Network.WouldBlock(e))
                    {
                        return(SocketOperation.Read);
                    }

                    if (Network.ConnectionLost(e))
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    else
                    {
                        throw new Ice.SocketException(e);
                    }
                }
                catch (Exception e)
                {
                    throw new Ice.SyscallException(e);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that sends us a packet.
                //
                Debug.Assert(_peerAddr != null);
                bool connected = Network.DoConnect(_fd, _peerAddr, null);
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_instance.TraceLevel >= 1)
                {
                    _instance.Logger.Trace(_instance.TraceCategory, $"connected {Transport()} socket\n{this}");
                }
            }

            buf.Resize(ret, true);
            buf.B.Position(ret);

            return(SocketOperation.None);
        }