Beispiel #1
0
 public PlayerTest(NodeTest room, Rectangle bounding, Player player)
 {
     this.room     = room;
     this.bounding = bounding;
     items         = new List <Item>();
     visitedRooms  = new List <NodeTest>();
     this.player   = player;
 }
 public Hexagon(int x, int y, int width, int height, NodeTest room)
 {
     this.x      = x;
     this.y      = y;
     this.width  = width;
     this.height = height;
     a           = new Point(x + 151, y);
     b           = new Point(x + 200, y + 100);
     c           = new Point(x + 151, y + 200);
     d           = new Point(x + 48, y + 200);
     e           = new Point(x, y + 100);
     f           = new Point(x + 48, y);
     this.twelve = new Line(f.X, f.Y, a.X, a.Y);
     this.two    = new Line(a.X, a.Y, b.X, b.Y);
     this.four   = new Line(c.X, c.Y - 1, b.X, b.Y);
     this.six    = new Line(d.X, d.Y, c.X, c.Y);
     this.eight  = new Line(e.X - 1, e.Y + 1, d.X, d.Y);
     this.ten    = new Line(e.X, e.Y - 1, f.X, f.Y - 1);
     this.room   = room;
     this.Update();
 }
 public Hexagon(int x, int y, int width, int height, NodeTest room)
 {
     this.x = x;
     this.y = y;
     this.width = width;
     this.height = height;
     a = new Point(x + 151, y);
     b = new Point(x + 200, y + 100);
     c = new Point(x + 151, y + 200);
     d = new Point(x + 48, y + 200);
     e = new Point(x, y + 100);
     f = new Point(x + 48, y);
     this.twelve = new Line(f.X, f.Y, a.X, a.Y);
     this.two = new Line(a.X, a.Y, b.X, b.Y);
     this.four = new Line(c.X, c.Y - 1, b.X, b.Y);
     this.six = new Line(d.X, d.Y, c.X, c.Y);
     this.eight = new Line(e.X - 1, e.Y + 1, d.X, d.Y);
     this.ten = new Line(e.X, e.Y - 1, f.X, f.Y - 1);
     this.room = room;
     this.Update();
 }
Beispiel #4
0
 public void Update(List <NodeTest> nodes)
 {
     foreach (NodeTest node in Game1.nodes)
     {
         NodeTest temp = room;
         if (node != temp)
         {
             node.hex.checkArea(new Point(375, 125), this);
         }
         foreach (Node n in node.node.connections)
         {
             if (Engine.valueList[node.node.nodeNumber - 1][0] == n.nodeNumber)
             {
                 node.Connections[0] = true;
             }
             if (Engine.valueList[node.node.nodeNumber - 1][1] == n.nodeNumber)
             {
                 node.Connections[1] = true;
             }
             if (Engine.valueList[node.node.nodeNumber - 1][2] == n.nodeNumber)
             {
                 node.Connections[2] = true;
             }
             if (Engine.valueList[node.node.nodeNumber - 1][3] == n.nodeNumber)
             {
                 node.Connections[3] = true;
             }
             if (Engine.valueList[node.node.nodeNumber - 1][4] == n.nodeNumber)
             {
                 node.Connections[4] = true;
             }
             if (Engine.valueList[node.node.nodeNumber - 1][5] == n.nodeNumber)
             {
                 node.Connections[5] = true;
             }
         }
         //if (Math.Abs(node.pos.X - room.pos.X) < 5 && Math.Abs(node.pos.Y - room.pos.Y - 200) < 5)
         //{
         //    if (room.node.connections.Contains(node.node))
         //    {
         //        room.Connections[0] = true;
         //    }
         //    else
         //    {
         //        room.Connections[0] = false;
         //    }
         //}
         //else if (Math.Abs(node.pos.X - room.pos.X - 150) < 5 && Math.Abs(node.pos.Y - room.pos.Y - 100) < 5)
         //{
         //    if (room.node.connections.Contains(node.node))
         //    {
         //        room.Connections[1] = true;
         //    }
         //    else
         //    {
         //        room.Connections[1] = false;
         //    }
         //}
         //else if (Math.Abs(node.pos.X - room.pos.X - 150) < 5 && Math.Abs(node.pos.Y - room.pos.Y + 100) < 5)
         //{
         //    if (room.node.connections.Contains(node.node))
         //    {
         //        room.Connections[2] = true;
         //    }
         //    else
         //    {
         //        room.Connections[2] = false;
         //    }
         //}
         //else if (Math.Abs(node.pos.X - room.pos.X) < 5 && Math.Abs(node.pos.Y - room.pos.Y + 200) < 5)
         //{
         //    if (room.node.connections.Contains(node.node))
         //    {
         //        room.Connections[3] = true;
         //    }
         //    else
         //    {
         //        room.Connections[3] = false;
         //    }
         //}
         //else if (Math.Abs(node.pos.X - room.pos.X + 150) < 5 && Math.Abs(node.pos.Y - room.pos.Y + 100) < 5)
         //{
         //    if (room.node.connections.Contains(node.node))
         //    {
         //        room.Connections[4] = true;
         //    }
         //    else
         //    {
         //        room.Connections[4] = false;
         //    }
         //}
         //else if (Math.Abs(node.pos.X - room.pos.X + 150) < 5 && Math.Abs(node.pos.Y - room.pos.Y - 100) < 5)
         //{
         //    if (room.node.connections.Contains(node.node))
         //    {
         //        room.Connections[5] = true;
         //    }
         //    else
         //    {
         //        room.Connections[5] = false;
         //    }
         //}
     }
     room.Update();
 }
 public PlayerTest(NodeTest room, Rectangle bounding, Player player)
 {
     this.room = room;
     this.bounding = bounding;
     items = new List<Item>();
     visitedRooms = new List<NodeTest>();
     this.player = player;
 }
 public void Update(PlayerTest test)
 {
     Location = test.room;
 }
 public Player(PlayerTest test, int arrows, int gold)
 {
     Location = test.room;
     Arrows   = arrows;
     Gold     = gold;
 }
 public void Update(PlayerTest test)
 {
     Location = test.room;
 }
 public Player(PlayerTest test, int arrows, int gold)
 {
     Location = test.room;
     Arrows = arrows;
     Gold = gold;
 }