Beispiel #1
0
        public RoomData(DataRow dataRow)
        {
            if (dataRow != null)
            {
                this.ID          = (uint)dataRow["id"];
                this.Name        = (string)dataRow["name"];
                this.Description = (string)dataRow["description"];
                this.OwnerID     = (uint)dataRow["ownerid"];
                this.Type        = (string)dataRow["type"];
                this.Model       = (string)dataRow["model"];
                this.State       = (string)dataRow["state"] == "password" ? RoomStateType.PASSWORD : (string)dataRow["state"] == "locked" ? RoomStateType.LOCKED : RoomStateType.OPEN;
                this.Category    = (int)dataRow["category"];
                this.UsersNow    = (int)dataRow["users_now"]; //maybe we need this sometimes :3
                this.UsersMax    = (int)dataRow["users_max"];
                this.PublicCCTs  = (string)dataRow["public_ccts"];
                this.Score       = (int)dataRow["score"];
                string tags = (string)dataRow["tags"];
                if (!string.IsNullOrEmpty(tags))
                {
                    this.Tags = tags.Split(',').ToList();
                }
                else
                {
                    this.Tags = new List <string>();
                }
                this.RoomIcon         = new RoomIcon((int)dataRow["icon_bg"], (int)dataRow["icon_fg"], (string)dataRow["icon_items"]);
                this.Password         = (string)dataRow["password"];
                this.Wallpaper        = (string)dataRow["wallpaper"];
                this.Floor            = (string)dataRow["floor"];
                this.Landscape        = (string)dataRow["landscape"];
                this.AllowPets        = TextUtilies.StringToBool((string)dataRow["allow_pets"]);
                this.AllowPetsEat     = TextUtilies.StringToBool((string)dataRow["allow_pets_eat"]);
                this.AllowWalkthrough = TextUtilies.StringToBool((string)dataRow["allow_walkthrough"]);
                this.Hidewalls        = TextUtilies.StringToBool((string)dataRow["hidewalls"]);
                this.Wallthick        = (int)dataRow["wallthick"];
                this.Floorthick       = (int)dataRow["floorthick"];
                this.AllowTrade       = (RoomAllowTradeType)int.Parse((string)dataRow["trade"]);
                this.MuteOption       = (RoomWhoCanType)int.Parse((string)dataRow["mute_option"]);
                this.KickOption       = (RoomWhoCanType)int.Parse((string)dataRow["kick_option"]);
                this.BanOption        = (RoomWhoCanType)int.Parse((string)dataRow["ban_option"]);
                this.ChatMode         = (RoomChatModeType)int.Parse((string)dataRow["chat_mode"]);
                this.ChatWeight       = (RoomChatWeightType)int.Parse((string)dataRow["chat_weight"]);
                this.ChatSpeed        = (RoomChatSpeedType)int.Parse((string)dataRow["chat_speed"]);
                this.ChatProtection   = (RoomChatProtectionType)int.Parse((string)dataRow["chat_protection"]);

                string data = (string)dataRow["data"];
                if (!string.IsNullOrEmpty(data))
                {
                    this.ExtraData = JsonConvert.DeserializeObject <RoomExtraData>(data);
                }
                else
                {
                    this.ExtraData = new RoomExtraData();
                }
            }
            else
            {
                this.NullValues();
            }
        }
Beispiel #2
0
        public void Handle(GameClient session, ClientMessage message)
        {
            if (session != null && session.GetHabbo() != null)
            {
                if (session.GetHabbo().UserRooms.Count <= ServerConfiguration.MaxRoomsPerUser)
                {
                    string[] data = message.PopStringUntilBreak(null).Split('/');
                    if (data[0] == "" && data[1] == "first floor")
                    {
                        string roomName = data[2];
                        string roomModel = data[3];
                        RoomStateType state = data[4] == "open" ? RoomStateType.OPEN : data[4] == "closed" ? RoomStateType.LOCKED : RoomStateType.PASSWORD;
                        string showName = data[5];

                        RoomData roomData = Skylight.GetGame().GetRoomManager().CreateRoom(session, roomName, "", roomModel, 0, 25, 0, state);
                        if (roomData != null)
                        {
                            ServerMessage message_ = BasicUtilies.GetRevisionServerMessage(Revision.R26_20080915_0408_7984_61ccb5f8b8797a3aba62c1fa2ca80169);
                            message_.Init(r26Outgoing.CreatedRoom);
                            message_.AppendString(roomData.ID.ToString(), 13);
                            message_.AppendString(roomData.Name);
                            session.SendMessage(message_);
                        }
                    }
                }
            }
        }
Beispiel #3
0
 public void NullValues()
 {
     this.ID               = 0;
     this.Name             = "";
     this.Description      = "";
     this.OwnerID          = 0;
     this.Type             = "private";
     this.Model            = "";
     this.State            = RoomStateType.OPEN;
     this.Category         = 0;
     this.UsersNow         = 0;
     this.UsersMax         = 25;
     this.PublicCCTs       = "";
     this.Score            = 0;
     this.Tags             = new List <string>();
     this.RoomIcon         = new RoomIcon(1, 0, "");
     this.Password         = "";
     this.Wallpaper        = "0.0";
     this.Floor            = "0.0";
     this.Landscape        = "0.0";
     this.AllowPets        = true;
     this.AllowPetsEat     = false;
     this.AllowWalkthrough = false;
     this.Hidewalls        = false;
     this.Wallthick        = 0;
     this.Floorthick       = 0;
     this.ExtraData        = new RoomExtraData();
 }
Beispiel #4
0
        public RoomData CreateRoom(GameClient gameClient, string roomName, string roomDescription, string roomModel, int categoryId, int maxUsers, int tradeType, RoomStateType state)
        {
            roomName = TextUtilies.CheckBlacklistedWords(TextUtilies.FilterString(roomName));
            if (this.RoomModels.ContainsKey(roomModel))
            {
                string clubName = this.RoomModels[roomModel].ClubName;
                if (string.IsNullOrEmpty(clubName) || gameClient.GetHabbo().GetSubscriptionManager().HasSubscription(clubName)) //hc check
                {
                    if (roomName.Length >= 1)
                    {
                        uint roomId = 0;
                        using (DatabaseClient dbClient = Skylight.GetDatabaseManager().GetClient())
                        {
                            dbClient.AddParamWithValue("name", roomName);
                            dbClient.AddParamWithValue("description", roomDescription);
                            dbClient.AddParamWithValue("model", roomModel);
                            dbClient.AddParamWithValue("category", categoryId);
                            dbClient.AddParamWithValue("usersMax", maxUsers);
                            dbClient.AddParamWithValue("ownerid", gameClient.GetHabbo().ID);
                            dbClient.ExecuteQuery("INSERT INTO rooms(type, name, description, model, category, users_max, trade, ownerid, data, state) VALUES('private', @name, @description, @model, @category, @usersMax, '" + tradeType + "', @ownerid, '', '" + (state == RoomStateType.PASSWORD ? "password" : state == RoomStateType.LOCKED ? "locked" : "open") + "')");
                            roomId = (uint)dbClient.GetID();
                        }
                        gameClient.GetHabbo().AddRoom(roomId);

                        return(this.TryGetAndLoadRoomData(roomId));
                    }
                    else
                    {
                        gameClient.SendNotif("Room name is too short!");
                        return(null);
                    }
                }
                else
                {
                    gameClient.SendNotif("You need HC/VIP to use this room model!");
                    return(null);
                }
            }
            else
            {
                gameClient.SendNotif("This room model havent yet added! Please try again later!");
                return(null);
            }
        }