static void CreateWindow()
        {
            EventsEditorWindow window = GetWindow();

            window.Show();
            window.Repaint();
        }
Beispiel #2
0
 public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (GUILayout.Button("Open Event Editor"))
     {
         EventsEditorWindow.GetWindow().Show();
     }
 }
        static void AddHitbox(Hitbox.Type type)
        {
            var hitboxes = new List <Hitbox>();
            var rootMap  = new Dictionary <GameObject, List <Hitbox> >();
            var idGen    = new Random();

            Undo.IncrementCurrentGroup();
            foreach (GameObject go in Selection.gameObjects)
            {
                var hbGo = new GameObject();
                Undo.RegisterCreatedObjectUndo(hbGo, "Create Hitbox GameObject");
                var collider = Undo.AddComponent <SphereCollider>(hbGo);
                var hb       = Undo.AddComponent <Hitbox>(hbGo);
                hb.DefaultType = type;
                hb.ID          = idGen.Next();
                hitboxes.Add(hb);
                Undo.SetTransformParent(hb.transform, go.transform, "Parent Hitbox");
                hb.transform.Reset();
                Undo.RecordObject(collider, "Edit Collider Size");
                collider.radius = 1f / ((Vector3)(hb.transform.localToWorldMatrix * Vector3.one)).Max();
                var        character = hbGo.GetComponentInParent <Character>();
                GameObject rootGo    = character != null ? character.gameObject : hb.transform.root.gameObject;
                if (!rootMap.ContainsKey(rootGo))
                {
                    rootMap[rootGo] = new List <Hitbox>();
                }
                rootMap[rootGo].Add(hb);
            }
            foreach (KeyValuePair <GameObject, List <Hitbox> > set in rootMap)
            {
                Hitbox[] allHitboxes = set.Key.GetComponentsInChildren <Hitbox>();
                int      i           = allHitboxes.Length - set.Value.Count;
                Undo.RecordObjects(set.Value.ToArray(), "Name Changes");
                foreach (Hitbox hitbox in set.Value)
                {
                    hitbox.name = string.Format("{0}_hb_{1}_{2}", set.Key.name, type, i).ToLower();
                    i++;
                }
            }
            Selection.objects = hitboxes.GetGameObject().ToArray();
            Undo.SetCurrentGroupName(string.Format("Generate {0} Hitbox{1}",
                                                   type,
                                                   hitboxes.Count > 0 ? "es" : string.Empty));
            EventsEditorWindow.GetWindow().Repaint();
        }