public static float LengthSquaredManualVectors() { QuaternionStruct start = new QuaternionStruct(8.5f, 9.4f, 1.2f, 1f); return(start.LengthSquaredManualVectors()); }
public static float LengthSquaredUnsafeReadUnaligned() { QuaternionStruct start = new QuaternionStruct(8.5f, 9.4f, 1.2f, 1f); return(start.LengthSquaredUnsafeReadUnaligned()); }