Beispiel #1
0
        public void Initialize(NodeAppBar newParentToolBar, NodeAppBar.ButtonTemplate newTemplate, ButtonIconProfile newCustomProfile)
        {
            template          = newTemplate;
            customIconProfile = newCustomProfile;
            parentToolBar     = newParentToolBar;

            cButton = GetComponent <CompoundButton>();
            cButton.MainRenderer.enabled = false;
            text                  = GetComponent <CompoundButtonText>();
            text.Text             = template.Text;
            icon                  = GetComponent <CompoundButtonIcon>();
            highlightMeshRenderer = cButton.GetComponent <CompoundButtonMesh>().Renderer;

            if (customIconProfile != null)
            {
                icon.Profile  = customIconProfile;
                icon.IconName = string.Empty;
            }
            icon.IconName = template.Icon;
            initialized   = true;
            Hide();

            if (newTemplate.EventTarget != null)
            {
                // Register the button with its target interactable
                newTemplate.EventTarget.Registerinteractable(gameObject);
            }
            else
            {
                // Register the button with the parent app bar
                newParentToolBar.Registerinteractable(gameObject);
            }
        }
        private void Start()
        {
            objectToBound = this.gameObject;

            boxInstance                   = Instantiate(BoundingBoxPrefab) as BoundingBox;
            boxInstance.Target            = objectToBound;
            boxInstance.FlattenPreference = flattenedAxis;

            BuildRig();

            appBarInstance              = Instantiate(appBarPrefab) as NodeAppBar;
            appBarInstance.BoundingBox  = boxInstance;
            appBarInstance.HoverOffsetZ = appBarHoverOffsetZ;

            appBarInstance.Node = this.gameObject;

            boxInstance.IsVisible = false;
        }