//GameObject Clone = null;
        internal void CalculateThrowMove(Queue <Hi5_Position_Record> records, Transform handPalm, Hi5_Glove_Interaction_Hand hand)
        {
            mIsFlyMovePause = false;
            int     index            = 0;
            int     weightPointCount = 0;
            float   timeCount        = 0.0f;
            Vector3 distanceVector   = Vector3.zero;

            foreach (Hi5_Position_Record item in records)
            {
                if (Hi5_Interaction_Const.RecordPositionWeight.Length > index)
                {
                    int weight = Hi5_Interaction_Const.RecordPositionWeight[index];
                    weightPointCount += weight;
                    timeCount        += item.mIntervalTime * weight;
                    distanceVector   += item.mMoveVector * weight;
                }
                index++;
            }
            if (index <= 1)
            {
//				mMoveData = new ObjectMoveData();
//				mMoveData.mDirection = new Vector3 (0.0f, 0.08598139f, 0.0f);
//				mMoveData.y = mMoveData.mDirection.y;
//				mMoveData.ySpeed = mMoveData.mDirection.y;
                //Debug.Log("index <= 1");
                Vector3 temp = hand.MoveAnchor.position - hand.mPalm.transform.position;
                temp.Normalize();
                mMoveData            = new ObjectMoveData();
                mMoveData.mDirection = temp * 0.3998139f;
                mMoveData.y          = mMoveData.mDirection.y;
                mMoveData.ySpeed     = mMoveData.mDirection.y;

//				mMoveData = new ObjectMoveData();
//				mMoveData.mDirection = distanceVector / timeCount* Hi5_Interaction_Const.ThrowSpeed;
//				mMoveData.y = mMoveData.mDirection.y;
//				mMoveData.ySpeed = mMoveData.mDirection.y;

                Hi5_Interaction_Const.WriteItemMoveXml(records, mMoveData);
            }
            else
            {
                //Debug.Log("index > 1");
                mMoveData            = new ObjectMoveData();
                mMoveData.mDirection = distanceVector / timeCount * Hi5_Interaction_Const.ThrowSpeed;
                mMoveData.y          = mMoveData.mDirection.y;
                mMoveData.ySpeed     = mMoveData.mDirection.y;
                Hi5_Interaction_Const.WriteItemMoveXml(records, mMoveData);
            }

            //if (Hi5_Interaction_Const.TestPhycis)
            //if (Hi5_Interaction_Const.TestModifyConstraints)
            {
                //mItem.SetIsKinematic (false);
                //mItem.SetUseGravity (true);
                //mItem.CleanLock ();

                if (mItem.GetComponent <Hi5_Object_Property>() != null &&
                    mItem.GetComponent <Hi5_Object_Property>().ObjectProperty.AirMoveProperty != null)
                {
                    mItem.SetIsKinematic(false);
                    mItem.SetUseGravity(true);
                    mItem.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None;
                    mItem.GetComponent <Hi5_Object_Property>().SetRotation(mItem.GetComponent <Hi5_Object_Property>().ObjectProperty.AirMoveProperty.ConstraintsFreezeRotation,
                                                                           mItem.GetComponent <Hi5_Object_Property>().ObjectProperty.AirMoveProperty.ConstraintsFreezeRotation,
                                                                           mItem.GetComponent <Hi5_Object_Property>().ObjectProperty.AirMoveProperty.ConstraintsFreezeRotation);
                }
                else
                {
                    mItem.SetIsKinematic(false);
                    mItem.SetUseGravity(true);
                    mItem.CleanLock();
                }
            }

            mMoveType          = Hi5ObjectMoveType.EThrowMove;
            protectedTransform = handPalm;
            IsProtectFly       = true;
        }
Beispiel #2
0
        internal void CacullateThrowMove(Queue <Hi5_Position_Record> records, Transform handPalm, Hi5_Glove_Interaction_Hand hand)
        {
            mIsFlyMovePause = false;
            int     index            = 0;
            int     weightPointCount = 0;
            float   timeCount        = 0.0f;
            Vector3 distanceVector   = Vector3.zero;

            foreach (Hi5_Position_Record item in records)
            {
                if (Hi5_Interaction_Const.RecordPositionWeight.Length > index)
                {
                    int weight = Hi5_Interaction_Const.RecordPositionWeight[index];
                    weightPointCount += weight;
                    timeCount        += item.mIntervalTime * weight;
                    distanceVector   += item.mMoveVector * weight;
                }
                index++;
            }
            if (index <= 1)
            {
//				mMoveData = new ObjectMoveData();
//				mMoveData.mDirection = new Vector3 (0.0f, 0.08598139f, 0.0f);
//				mMoveData.y = mMoveData.mDirection.y;
//				mMoveData.ySpeed = mMoveData.mDirection.y;

                Vector3 temp = hand.MoveAnchor.position - hand.mPalm.transform.position;
                temp.Normalize();
                mMoveData            = new ObjectMoveData();
                mMoveData.mDirection = temp * 0.3998139f;
                mMoveData.y          = mMoveData.mDirection.y;
                mMoveData.ySpeed     = mMoveData.mDirection.y;

//				mMoveData = new ObjectMoveData();
//				mMoveData.mDirection = distanceVector / timeCount* Hi5_Interaction_Const.ThrowSpeed;
//				mMoveData.y = mMoveData.mDirection.y;
//				mMoveData.ySpeed = mMoveData.mDirection.y;

                Hi5_Interaction_Const.WriteItemMoveXml(records, mMoveData);
            }
            else
            {
                mMoveData            = new ObjectMoveData();
                mMoveData.mDirection = distanceVector / timeCount * Hi5_Interaction_Const.ThrowSpeed;
                mMoveData.y          = mMoveData.mDirection.y;
                mMoveData.ySpeed     = mMoveData.mDirection.y;
                Hi5_Interaction_Const.WriteItemMoveXml(records, mMoveData);
            }



            //if (Hi5_Interaction_Const.TestFlyMoveNoUsedGravity)
            {
                mItem.SetIsKinematic(true);
                mItem.SetUseGravity(false);
            }
            //else
            //{
            //    mItem.SetIsKinematic(false);
            //    mItem.SetUseGravity(true);
            //}


            mMoveType         = Hi5ObjectMoveType.EThrowMove;
            protecedTransform = handPalm;
            IsProtectFly      = true;
        }