override protected void OnCollisionStay(Collision collision)
 {
     base.OnCollisionStay(collision);
     if (mObjectType == EObject_Type.ECommon)
     {
         if (collision.gameObject.layer == Hi5_Interaction_Const.ThumbTailLayer() ||
             collision.gameObject.layer == Hi5_Interaction_Const.OtherFingerTailLayer() ||
             collision.gameObject.layer == Hi5_Interaction_Const.PalmRigidbodyLayer())
         {
             if (mstatemanager == null)
             {
                 return;
             }
             // if (collision.gameObject.GetComponent<Hi5_Hand_Collider_Visible_Finger>())
             {
                 if (Hi5_Interaction_Const.TestChangeState)
                 {
                     if (mstatemanager.State == E_Object_State.EStatic ||
                         (mstatemanager.State == E_Object_State.EMove && mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove))
                     {
                         if (collision.gameObject.layer == Hi5_Interaction_Const.ThumbTailLayer() || collision.gameObject.layer == Hi5_Interaction_Const.OtherFingerTailLayer())
                         {
                             if (collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Thumb_Finger>() == null)
                             {
                                 return;
                             }
                             Hi5_Hand_Visible_Finger finger = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Thumb_Finger>().mFinger;
                             if (finger && (finger is Hi5_Hand_Visible_Thumb_Finger))
                             {
                                 if (!(finger as Hi5_Hand_Visible_Thumb_Finger).IsMoveTowardHand())
                                 {
                                     if (mstatemanager != null)
                                     {
                                         mstatemanager.SetPlaneMove(collision);
                                     }
                                     Hi5_Hand_Visible_Hand handTemp = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger> ().mHand;
                                     ChangeState(E_Object_State.EMove);
                                     {
                                         Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject,
                                                                                                                                         mObjectType,
                                                                                                                                         handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                                         EEventObjectType.EMove);
                                         Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                     }
                                 }
                             }
                         }
                         else
                         {
                             if (collision.gameObject.layer == Hi5_Interaction_Const.PalmRigidbodyLayer())
                             {
                                 if (mstatemanager != null)
                                 {
                                     mstatemanager.SetPlaneMove(collision);
                                 }
                                 ChangeState(E_Object_State.EMove);
                                 {
                                     Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject,
                                                                                                                                     mObjectType,
                                                                                                                                     collision.gameObject.GetComponent <Hi5_Hand_Palm_Move>().mHand.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                                     EEventObjectType.EMove);
                                     Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                 }
                                 // Debug.Log("collision.gameObject.layer == Hi5_Interaction_Const.PalmRigibodyLayer");
                             }
                         }
                     }
                 }
                 else
                 {
                     if (mstatemanager.State == E_Object_State.EStatic || mstatemanager.State == E_Object_State.EMove)
                     {
                         if (collision.gameObject.layer == Hi5_Interaction_Const.ThumbTailLayer() || collision.gameObject.layer == Hi5_Interaction_Const.OtherFingerTailLayer())
                         {
                             if (collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Thumb_Finger>() == null)
                             {
                                 return;
                             }
                             Hi5_Hand_Visible_Finger finger = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Thumb_Finger>().mFinger;
                             if (finger && (finger is Hi5_Hand_Visible_Thumb_Finger))
                             {
                                 if (!(finger as Hi5_Hand_Visible_Thumb_Finger).IsMoveTowardHand())
                                 {
                                     if (mstatemanager != null)
                                     {
                                         mstatemanager.SetPlaneMove(collision);
                                     }
                                     Hi5_Hand_Visible_Hand handTemp = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger> ().mHand;
                                     ChangeState(E_Object_State.EMove);
                                     {
                                         Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject,
                                                                                                                                         mObjectType,
                                                                                                                                         handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                                         EEventObjectType.EMove);
                                         Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                     }
                                 }
                             }
                         }
                         else
                         {
                             if (collision.gameObject.layer == Hi5_Interaction_Const.PalmRigidbodyLayer())
                             {
                                 if (mstatemanager != null)
                                 {
                                     mstatemanager.SetPlaneMove(collision);
                                 }
                                 ChangeState(E_Object_State.EMove);
                                 {
                                     Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject,
                                                                                                                                     mObjectType,
                                                                                                                                     collision.gameObject.GetComponent <Hi5_Hand_Palm_Move>().mHand.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                                     EEventObjectType.EMove);
                                     Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                 }
                                 // Debug.Log("collision.gameObject.layer == Hi5_Interaction_Const.PalmRigibodyLayer");
                             }
                         }
                     }
                 }
             }
             //if(collision.gameObject.GetComponent<Hi5_Hand_Collider_Visible_Finger>())
         }
     }
 }