public override void DrawArcT(double x1, double y1, double x2, double y2, double bulge) { MainPainter.DrawArcT(x1, y1, x2, y2, bulge); if (SubPainter != null) { SubPainter.DrawArcT(x1, y1, x2, y2, bulge); } }
public override void Play(Painter target, MetafilePlayFlags flags) { target.DrawArcT(x1, y1, x2, y2, bulge); }