public void Translate(double x, double y, double z)
        {
            GtkGL.TransformationMatrix tm = GtkGL.TransformationMatrix.Identity;

            tm.Matrix[12] = x;
            tm.Matrix[13] = y;
            tm.Matrix[14] = z;

            if(this.transMatrix == null)
                this.transMatrix = GtkGL.TransformationMatrix.Identity;

            this.transMatrix *= tm;

            // Tell our handlers that we have been updated
              			if (Updated != null)
              			Updated (this, null);
        }
        public TransformationMatrix GetTransformationMatrix()
        {
            if(transMatrix != null)
                return transMatrix;

            TransMatrix = GtkGL.TransformationMatrix.Identity;

            return TransMatrix;
        }
 public void Rotate(GtkGL.TransformationMatrix tm)
 {
     TransMatrix *= tm;
     // Tell our handlers that we have been updated
       			if (Updated != null)
       			Updated (this, null);
 }
Beispiel #4
0
 public void Rotate(GtkGL.TransformationMatrix tm)
 {
     Rotate(tm.ToQuaternion());
 }