private static string Upgrade928(string prevVer)
        {
            //remove the jar resolver and if found, then
            // warn the user that restarting the editor is required.
            string[] obsoleteFiles =
            {
                "Assets/GooglePlayGames/Editor/JarResolverLib.dll",
                "Assets/GooglePlayGames/Editor/JarResolverLib.dll.meta",
                "Assets/GooglePlayGames/Editor/BackgroundResolution.cs",
                "Assets/GooglePlayGames/Editor/BackgroundResolution.cs.meta"
            };

            bool found = File.Exists(obsoleteFiles[0]);

            foreach (string file in obsoleteFiles)
            {
                if (File.Exists(file))
                {
                    Debug.Log("Deleting obsolete file: " + file);
                    File.Delete(file);
                }
            }

            if (found)
            {
                GPGSUtil.Alert("This update made changes that requires that you restart the editor");
            }

            Debug.Log("Upgrading from version " + prevVer + " to " + PluginVersion.VersionKeyJarResolver);
            return(PluginVersion.VersionKeyJarResolver);
        }
Beispiel #2
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        /// Provide static access to setup for facilitating automated builds.
        /// <param name="nearbyServiceId">The nearby connections service Id</param>
        /// <param name="androidBuild">true if building android</param>
        public static bool PerformSetup(string nearbyServiceId, bool androidBuild)
        {
            // check for valid app id
            if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId))
            {
                GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError);
                return(false);
            }

            GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId);
            GPGSProjectSettings.Instance.Save();

            if (androidBuild)
            {
                // create needed directories
                GPGSUtil.EnsureDirExists(GPGSUtil.modifiedDir + "/Plugins");
                GPGSUtil.EnsureDirExists(GPGSUtil.modifiedDir + "/Plugins/Android");

                // Generate AndroidManifest.xml
                GPGSUtil.GenerateAndroidManifest();

                // refresh assets, and we're done
                AssetDatabase.Refresh();
                GPGSProjectSettings.Instance.Set(GPGSUtil.NEARBYSETUPDONEKEY, true);
                GPGSProjectSettings.Instance.Save();
            }
            return(true);
        }
        /// <summary>
        /// Performs the setup.  This is called externally to facilitate
        /// build automation.
        /// </summary>
        /// <param name="clientId">Client identifier.</param>
        /// <param name="bundleId">Bundle identifier.</param>
        /// <param name="webClientId">web app client id.</param>
        /// <param name="nearbySvcId">Nearby connections service Id.</param>
        /// <param name="requiresGooglePlus">App requires G+ access</param>
        public static bool PerformSetup(string clientId, string bundleId,
                                        string webClientId, string nearbySvcId, bool requiresGooglePlus)
        {
            if (!GPGSUtil.LooksLikeValidClientId(clientId))
            {
                GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError);
                return(false);
            }

            if (!GPGSUtil.LooksLikeValidBundleId(bundleId))
            {
                GPGSUtil.Alert(GPGSStrings.IOSSetup.BundleIdError);
                return(false);
            }

            // nearby is optional - only set it up if present.
            if (nearbySvcId != null)
            {
                bool ok = NearbyConnectionUI.PerformSetup(nearbySvcId, false);
                if (!ok)
                {
                    Debug.LogError("NearbyConnection Setup failed, returing false.");
                    return(false);
                }
            }

            Save(clientId, bundleId, webClientId, requiresGooglePlus);
            GPGSUtil.UpdateGameInfo();

            // Finished!
            GPGSProjectSettings.Instance.Set(GPGSUtil.IOSSETUPDONEKEY, true);
            GPGSProjectSettings.Instance.Save();
            AssetDatabase.Refresh();
            return(true);
        }
        /// <summary>
        /// Provide static access to setup for facilitating automated builds.
        /// </summary>
        /// <param name="webClientId">The oauth2 client id for the game.  This is only
        /// needed if the ID Token or access token are needed.</param>
        /// <param name="appId">App identifier.</param>
        /// <param name="nearbySvcId">Optional nearby connection serviceId</param>
        /// <param name="requiresGooglePlus">Indicates that GooglePlus should be enabled</param>
        /// <returns>true if successful</returns>
        public static bool PerformSetup(string webClientId, string appId, string nearbySvcId)
        {
            if (!string.IsNullOrEmpty(webClientId))
            {
                if (!GPGSUtil.LooksLikeValidClientId(webClientId))
                {
                    GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError);
                    return(false);
                }

                string serverAppId = webClientId.Split('-')[0];
                if (!serverAppId.Equals(appId))
                {
                    GPGSUtil.Alert(GPGSStrings.Setup.AppIdMismatch);
                    return(false);
                }
            }

            // check for valid app id
            if (!GPGSUtil.LooksLikeValidAppId(appId) && string.IsNullOrEmpty(nearbySvcId))
            {
                GPGSUtil.Alert(GPGSStrings.Setup.AppIdError);
                return(false);
            }

            if (nearbySvcId != null)
            {
                if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true))
                {
                    return(false);
                }
            }

            GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId);
            GPGSProjectSettings.Instance.Set(GPGSUtil.WEBCLIENTIDKEY, webClientId);
            GPGSProjectSettings.Instance.Save();
            GPGSUtil.UpdateGameInfo();

            // check that Android SDK is there
            if (!GPGSUtil.HasAndroidSdk())
            {
                Debug.LogError("Android SDK not found.");
                EditorUtility.DisplayDialog(
                    GPGSStrings.AndroidSetup.SdkNotFound,
                    GPGSStrings.AndroidSetup.SdkNotFoundBlurb,
                    GPGSStrings.Ok);
                return(false);
            }

            // Generate AndroidManifest.xml
            GPGSUtil.GenerateAndroidManifest();

            // refresh assets, and we're done
            AssetDatabase.Refresh();
            GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true);
            GPGSProjectSettings.Instance.Save();

            return(true);
        }
 /// <summary>
 /// Called by the UI to process the configuration.
 /// </summary>
 internal void DoSetup()
 {
     if (PerformSetup(mClassDirectory, mClassName, mConfigData, mWebClientId, mBundleId, null, mRequiresGooglePlus))
     {
         GPGSUtil.Alert(GPGSStrings.Success, GPGSStrings.IOSSetup.SetupComplete);
         Close();
     }
     else
     {
         GPGSUtil.Alert(GPGSStrings.Error,
                        "Missing or invalid resource data.  Check that CLIENT_ID is defined.");
     }
 }
        /// Provide static access to setup for facilitating automated builds.
        /// <param name="nearbyServiceId">The nearby connections service Id</param>
        /// <param name="androidBuild">true if building android</param>
        public static bool PerformSetup(string nearbyServiceId, bool androidBuild)
        {
            // check for valid app id
            if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId))
            {
                GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError);
                return(false);
            }

            GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId);
            GPGSProjectSettings.Instance.Save();

            if (androidBuild)
            {
                // create needed directories
                GPGSUtil.EnsureDirExists("Assets/Plugins");
                GPGSUtil.EnsureDirExists("Assets/Plugins/Android");

                // Generate AndroidManifest.xml
                GPGSUtil.GenerateAndroidManifest();

                GPGSProjectSettings.Instance.Set(GPGSUtil.NEARBYSETUPDONEKEY, true);
                GPGSProjectSettings.Instance.Save();

                // Resolve the dependencies
                Google.VersionHandler.VerboseLoggingEnabled = true;
                Google.VersionHandler.UpdateVersionedAssets(forceUpdate: true);
                Google.VersionHandler.Enabled = true;
                AssetDatabase.Refresh();

                GPGSDependencies.RegisterDependencies();

                Google.VersionHandler.InvokeStaticMethod(
                    Google.VersionHandler.FindClass(
                        "Google.JarResolver",
                        "GooglePlayServices.PlayServicesResolver"),
                    "MenuResolve", null);
            }
            return(true);
        }
Beispiel #7
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        /// <summary>
        /// Starts the setup process.
        /// </summary>
        public void DoSetup()
        {
            if (PerformSetup(mWebClientId, mConstantDirectory, mClassName, mConfigData, null, mRequiresGooglePlus))
            {
                CheckBundleId();

                EditorUtility.DisplayDialog(
                    GPGSStrings.Success,
                    GPGSStrings.AndroidSetup.SetupComplete,
                    GPGSStrings.Ok);

                GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true);
                Close();
            }
            else
            {
                GPGSUtil.Alert(
                    GPGSStrings.Error,
                    "Invalid or missing XML resource data.  Make sure the data is" +
                    " valid and contains the app_id element");
            }
        }
Beispiel #8
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        /// <summary>
        /// Called when the GUI should be rendered.
        /// </summary>
        public void OnGUI()
        {
            GUI.skin.label.wordWrap = true;
            GUILayout.BeginVertical();

            GUIStyle link = new GUIStyle(GUI.skin.label);

            link.normal.textColor = new Color(0f, 0f, 1f);

            GUILayout.Space(10);
            GUILayout.Label(GPGSStrings.AndroidSetup.Blurb);
            if (GUILayout.Button("Open Play Games Console", link, GUILayout.ExpandWidth(false)))
            {
                Application.OpenURL("https://play.google.com/apps/publish");
            }

            Rect last = GUILayoutUtility.GetLastRect();

            last.y     += last.height - 2;
            last.x     += 3;
            last.width -= 6;
            last.height = 2;

            GUI.Box(last, string.Empty);

            GUILayout.Space(15);
            GUILayout.Label("Constants class name", EditorStyles.boldLabel);
            GUILayout.Label("Enter the fully qualified name of the class to create containing the constants");
            GUILayout.Space(10);

            mConstantDirectory = EditorGUILayout.TextField(
                "Directory to save constants",
                mConstantDirectory,
                GUILayout.Width(480));

            mClassName = EditorGUILayout.TextField(
                "Constants class name",
                mClassName,
                GUILayout.Width(480));

            GUILayout.Label("Resources Definition", EditorStyles.boldLabel);
            GUILayout.Label("Paste in the Android Resources from the Play Console");
            GUILayout.Space(10);

            scroll      = GUILayout.BeginScrollView(scroll);
            mConfigData = EditorGUILayout.TextArea(
                mConfigData,
                GUILayout.Width(475),
                GUILayout.Height(Screen.height));
            GUILayout.EndScrollView();
            GUILayout.Space(10);

            // Requires G+ field
            GUILayout.BeginHorizontal();
            GUILayout.Label(GPGSStrings.Setup.RequiresGPlusTitle, EditorStyles.boldLabel);
            mRequiresGooglePlus = EditorGUILayout.Toggle(mRequiresGooglePlus);
            GUILayout.EndHorizontal();
            GUILayout.Label(GPGSStrings.Setup.RequiresGPlusBlurb);

            // Client ID field
            GUILayout.Label(GPGSStrings.Setup.WebClientIdTitle, EditorStyles.boldLabel);
            GUILayout.Label(GPGSStrings.AndroidSetup.WebClientIdBlurb);

            mWebClientId = EditorGUILayout.TextField(
                GPGSStrings.Setup.ClientId,
                mWebClientId,
                GUILayout.Width(450));

            GUILayout.Space(10);

            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(GPGSStrings.Setup.SetupButton, GUILayout.Width(100)))
            {
                // check that the classname entered is valid
                try
                {
                    if (GPGSUtil.LooksLikeValidPackageName(mClassName))
                    {
                        DoSetup();
                    }
                }
                catch (Exception e)
                {
                    GPGSUtil.Alert(
                        GPGSStrings.Error,
                        "Invalid classname: " + e.Message);
                }
            }

            if (GUILayout.Button("Cancel", GUILayout.Width(100)))
            {
                Close();
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.Space(20);
            GUILayout.EndVertical();
        }