private static string Upgrade928(string prevVer) { //remove the jar resolver and if found, then // warn the user that restarting the editor is required. string[] obsoleteFiles = { "Assets/GooglePlayGames/Editor/JarResolverLib.dll", "Assets/GooglePlayGames/Editor/JarResolverLib.dll.meta", "Assets/GooglePlayGames/Editor/BackgroundResolution.cs", "Assets/GooglePlayGames/Editor/BackgroundResolution.cs.meta" }; bool found = File.Exists(obsoleteFiles[0]); foreach (string file in obsoleteFiles) { if (File.Exists(file)) { Debug.Log("Deleting obsolete file: " + file); File.Delete(file); } } if (found) { GPGSUtil.Alert("This update made changes that requires that you restart the editor"); } Debug.Log("Upgrading from version " + prevVer + " to " + PluginVersion.VersionKeyJarResolver); return(PluginVersion.VersionKeyJarResolver); }
/// Provide static access to setup for facilitating automated builds. /// <param name="nearbyServiceId">The nearby connections service Id</param> /// <param name="androidBuild">true if building android</param> public static bool PerformSetup(string nearbyServiceId, bool androidBuild) { // check for valid app id if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId)) { GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError); return(false); } GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId); GPGSProjectSettings.Instance.Save(); if (androidBuild) { // create needed directories GPGSUtil.EnsureDirExists(GPGSUtil.modifiedDir + "/Plugins"); GPGSUtil.EnsureDirExists(GPGSUtil.modifiedDir + "/Plugins/Android"); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set(GPGSUtil.NEARBYSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); } return(true); }
/// <summary> /// Performs the setup. This is called externally to facilitate /// build automation. /// </summary> /// <param name="clientId">Client identifier.</param> /// <param name="bundleId">Bundle identifier.</param> /// <param name="webClientId">web app client id.</param> /// <param name="nearbySvcId">Nearby connections service Id.</param> /// <param name="requiresGooglePlus">App requires G+ access</param> public static bool PerformSetup(string clientId, string bundleId, string webClientId, string nearbySvcId, bool requiresGooglePlus) { if (!GPGSUtil.LooksLikeValidClientId(clientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } if (!GPGSUtil.LooksLikeValidBundleId(bundleId)) { GPGSUtil.Alert(GPGSStrings.IOSSetup.BundleIdError); return(false); } // nearby is optional - only set it up if present. if (nearbySvcId != null) { bool ok = NearbyConnectionUI.PerformSetup(nearbySvcId, false); if (!ok) { Debug.LogError("NearbyConnection Setup failed, returing false."); return(false); } } Save(clientId, bundleId, webClientId, requiresGooglePlus); GPGSUtil.UpdateGameInfo(); // Finished! GPGSProjectSettings.Instance.Set(GPGSUtil.IOSSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); AssetDatabase.Refresh(); return(true); }
/// <summary> /// Provide static access to setup for facilitating automated builds. /// </summary> /// <param name="webClientId">The oauth2 client id for the game. This is only /// needed if the ID Token or access token are needed.</param> /// <param name="appId">App identifier.</param> /// <param name="nearbySvcId">Optional nearby connection serviceId</param> /// <param name="requiresGooglePlus">Indicates that GooglePlus should be enabled</param> /// <returns>true if successful</returns> public static bool PerformSetup(string webClientId, string appId, string nearbySvcId) { if (!string.IsNullOrEmpty(webClientId)) { if (!GPGSUtil.LooksLikeValidClientId(webClientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } string serverAppId = webClientId.Split('-')[0]; if (!serverAppId.Equals(appId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdMismatch); return(false); } } // check for valid app id if (!GPGSUtil.LooksLikeValidAppId(appId) && string.IsNullOrEmpty(nearbySvcId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdError); return(false); } if (nearbySvcId != null) { if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true)) { return(false); } } GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId); GPGSProjectSettings.Instance.Set(GPGSUtil.WEBCLIENTIDKEY, webClientId); GPGSProjectSettings.Instance.Save(); GPGSUtil.UpdateGameInfo(); // check that Android SDK is there if (!GPGSUtil.HasAndroidSdk()) { Debug.LogError("Android SDK not found."); EditorUtility.DisplayDialog( GPGSStrings.AndroidSetup.SdkNotFound, GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok); return(false); } // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); return(true); }
/// <summary> /// Called by the UI to process the configuration. /// </summary> internal void DoSetup() { if (PerformSetup(mClassDirectory, mClassName, mConfigData, mWebClientId, mBundleId, null, mRequiresGooglePlus)) { GPGSUtil.Alert(GPGSStrings.Success, GPGSStrings.IOSSetup.SetupComplete); Close(); } else { GPGSUtil.Alert(GPGSStrings.Error, "Missing or invalid resource data. Check that CLIENT_ID is defined."); } }
/// Provide static access to setup for facilitating automated builds. /// <param name="nearbyServiceId">The nearby connections service Id</param> /// <param name="androidBuild">true if building android</param> public static bool PerformSetup(string nearbyServiceId, bool androidBuild) { // check for valid app id if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId)) { GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError); return(false); } GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId); GPGSProjectSettings.Instance.Save(); if (androidBuild) { // create needed directories GPGSUtil.EnsureDirExists("Assets/Plugins"); GPGSUtil.EnsureDirExists("Assets/Plugins/Android"); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); GPGSProjectSettings.Instance.Set(GPGSUtil.NEARBYSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); // Resolve the dependencies Google.VersionHandler.VerboseLoggingEnabled = true; Google.VersionHandler.UpdateVersionedAssets(forceUpdate: true); Google.VersionHandler.Enabled = true; AssetDatabase.Refresh(); GPGSDependencies.RegisterDependencies(); Google.VersionHandler.InvokeStaticMethod( Google.VersionHandler.FindClass( "Google.JarResolver", "GooglePlayServices.PlayServicesResolver"), "MenuResolve", null); } return(true); }
/// <summary> /// Starts the setup process. /// </summary> public void DoSetup() { if (PerformSetup(mWebClientId, mConstantDirectory, mClassName, mConfigData, null, mRequiresGooglePlus)) { CheckBundleId(); EditorUtility.DisplayDialog( GPGSStrings.Success, GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true); Close(); } else { GPGSUtil.Alert( GPGSStrings.Error, "Invalid or missing XML resource data. Make sure the data is" + " valid and contains the app_id element"); } }
/// <summary> /// Called when the GUI should be rendered. /// </summary> public void OnGUI() { GUI.skin.label.wordWrap = true; GUILayout.BeginVertical(); GUIStyle link = new GUIStyle(GUI.skin.label); link.normal.textColor = new Color(0f, 0f, 1f); GUILayout.Space(10); GUILayout.Label(GPGSStrings.AndroidSetup.Blurb); if (GUILayout.Button("Open Play Games Console", link, GUILayout.ExpandWidth(false))) { Application.OpenURL("https://play.google.com/apps/publish"); } Rect last = GUILayoutUtility.GetLastRect(); last.y += last.height - 2; last.x += 3; last.width -= 6; last.height = 2; GUI.Box(last, string.Empty); GUILayout.Space(15); GUILayout.Label("Constants class name", EditorStyles.boldLabel); GUILayout.Label("Enter the fully qualified name of the class to create containing the constants"); GUILayout.Space(10); mConstantDirectory = EditorGUILayout.TextField( "Directory to save constants", mConstantDirectory, GUILayout.Width(480)); mClassName = EditorGUILayout.TextField( "Constants class name", mClassName, GUILayout.Width(480)); GUILayout.Label("Resources Definition", EditorStyles.boldLabel); GUILayout.Label("Paste in the Android Resources from the Play Console"); GUILayout.Space(10); scroll = GUILayout.BeginScrollView(scroll); mConfigData = EditorGUILayout.TextArea( mConfigData, GUILayout.Width(475), GUILayout.Height(Screen.height)); GUILayout.EndScrollView(); GUILayout.Space(10); // Requires G+ field GUILayout.BeginHorizontal(); GUILayout.Label(GPGSStrings.Setup.RequiresGPlusTitle, EditorStyles.boldLabel); mRequiresGooglePlus = EditorGUILayout.Toggle(mRequiresGooglePlus); GUILayout.EndHorizontal(); GUILayout.Label(GPGSStrings.Setup.RequiresGPlusBlurb); // Client ID field GUILayout.Label(GPGSStrings.Setup.WebClientIdTitle, EditorStyles.boldLabel); GUILayout.Label(GPGSStrings.AndroidSetup.WebClientIdBlurb); mWebClientId = EditorGUILayout.TextField( GPGSStrings.Setup.ClientId, mWebClientId, GUILayout.Width(450)); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(GPGSStrings.Setup.SetupButton, GUILayout.Width(100))) { // check that the classname entered is valid try { if (GPGSUtil.LooksLikeValidPackageName(mClassName)) { DoSetup(); } } catch (Exception e) { GPGSUtil.Alert( GPGSStrings.Error, "Invalid classname: " + e.Message); } } if (GUILayout.Button("Cancel", GUILayout.Width(100))) { Close(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.EndVertical(); }