Beispiel #1
0
        public override Body Create(float radius)
        {
            Icosahedron baseBody = GameObject.Instantiate(_baseBodyPrefab, null);

            baseBody.Radius = radius;
            baseBody.GenerateMesh();
            return(baseBody);
        }
Beispiel #2
0
 public IcosahedronSphereBaseBodyCreator(Icosahedron baseBodyPrefab) : base()
 {
     Assert.IsNotNull(baseBodyPrefab);
     _baseBodyPrefab = baseBodyPrefab;
 }