public override Body Create(float radius) { Icosahedron baseBody = GameObject.Instantiate(_baseBodyPrefab, null); baseBody.Radius = radius; baseBody.GenerateMesh(); return(baseBody); }
public IcosahedronSphereBaseBodyCreator(Icosahedron baseBodyPrefab) : base() { Assert.IsNotNull(baseBodyPrefab); _baseBodyPrefab = baseBodyPrefab; }