/// <summary>
 /// Handles the input that toggles the use of special ability
 /// </summary>
 /// <param name="input"></param>
 private void CheckForAbilitiesUse(InputState input)
 {
     if (input.rectPressedHold(gamePlayButtons.GetButton(ButtonType.SPECIAL_ATTACK).destinationBox))
     {
         playerManager.currentPlayer.DoAction();
     }
     else if(input.RectReleasedThisUpdate(gamePlayButtons.GetButton(ButtonType.SPECIAL_ATTACK).destinationBox))
     {
         playerManager.currentPlayer.OnActionButtonRelease();
     }
 }