Beispiel #1
0
 public override void HandleGamePadInput(InputState input)
 {
     if (input.GamePadWasConnected)
     {
         PlayerIndex player;
         if (input.IsNewGamePadButtonPress(Buttons.Back, out player) || input.IsNewGamePadButtonPress(Buttons.B, out player))
         {
             OnCancel(player);
         }
         else if (input.IsNewGamePadButtonPress(Buttons.Start, out player) || input.IsNewGamePadButtonPress(Buttons.A, out player))
         {
             OnSelectEntry(selectedEntry, PlayerIndex.One);
         }
         else if (input.IsNewGamePadButtonPress(Buttons.LeftThumbstickUp, out player) || input.IsNewGamePadButtonPress(Buttons.DPadUp, out player))
         {
             if (selectedEntry > 0)
                 selectedEntry--;
         }
         else if (input.IsNewGamePadButtonPress(Buttons.LeftThumbstickDown, out player) || input.IsNewGamePadButtonPress(Buttons.DPadDown, out player))
         {
             if (selectedEntry < menuEntries.Count - 1)
                 selectedEntry++;
         }
     }
 }
        /// <summary>
        /// Input helper method provided by GameScreen.  Packages up the various /// input values for ease of use.
        /// </summary>
        /// <param name="input">The state of the gamepads</param>
        public override void HandleInput(InputState input)
        {
            PlayerIndex player;

            if (input == null)
                throw new ArgumentNullException("input");

            if (input.IsNewKeyPress(Keys.F12, out player))
            {
                if (!Windows.UI.ViewManagement.ApplicationView
                        .GetForCurrentView().IsFullScreen)
                    Windows.UI.ViewManagement.ApplicationView
                        .GetForCurrentView().TryEnterFullScreenMode();
                else
                    Windows.UI.ViewManagement.ApplicationView
                        .GetForCurrentView().ExitFullScreenMode();
            }

            if (gameOver)
            {
                if (input.IsPauseGame())
                {
                    FinishCurrentGame();
                }

                if (input.IsNewKeyPress(Keys.Space, out player)
                    || input.IsNewKeyPress(Keys.Enter, out player))
                {
                    FinishCurrentGame();
                }

                if (input.IsNewGamePadButtonPress(Buttons.A, out player)
                    || input.IsNewGamePadButtonPress(Buttons.Start, out player))
                {
                    FinishCurrentGame();
                }

                if (input.IsNewMouseButtonPress(MouseButtons.LeftButton,
                                                out player))
                {
                    FinishCurrentGame();
                }

                foreach (GestureSample gestureSample in input.Gestures)
                {
                    if (gestureSample.GestureType == GestureType.Tap)
                    {
                        FinishCurrentGame();
                    }
                }

                return;
            }
        }