Beispiel #1
0
 public void Update(GameWindow Window, GameTime gameTime)
 {
     if (HP <= 0)
     {
         State = 3;
         Animate(gameTime);
     }
     if (State != 3)
     {
         KeyboardState kbState = Keyboard.GetState();
         //Нажата кнопка ВЛЕВО
         if (kbState.IsKeyDown(Keys.A))
         {
             if (Rectangle.X > 0 && Main.ThisGame.CanRunLeft)
             {
                 if (!onJump)
                 {
                     State = 1;
                 }
                 Rotate      = true;
                 Position.X -= Speed;
                 Animate(gameTime);
             }
             else if (State == 1)
             {
                 State        = 0;
                 CurrentTime  = 0;
                 CurrentFrame = 0;
             }
         }
         //Нажата кнопка ВПРАВО
         else if (kbState.IsKeyDown(Keys.D))
         {
             if (Rectangle.X < Window.ClientBounds.Width - FrameWidth && Main.ThisGame.CanRunRight)
             {
                 if (!onJump)
                 {
                     State = 1;
                 }
                 Rotate      = false;
                 Position.X += Speed;
                 Animate(gameTime);
             }
             else if (State == 1)
             {
                 State        = 0;
                 CurrentTime  = 0;
                 CurrentFrame = 0;
             }
         }
         else if (kbState.IsKeyDown(Keys.Space))
         {
             if (State != 2)
             {
                 CurrentTime  = 0;
                 CurrentFrame = 0;
             }
             State = 2;
         }
         //Ничего не нажато
         else
         {
             if (State != 0 && State != 3)
             {
                 State        = 0;
                 CurrentTime  = 0;
                 CurrentFrame = 0;
             }
         }
         //Нажат ПРОБЕЛ
         if (kbState.IsKeyDown(Keys.W))
         {
             if (Rectangle.X <= Window.ClientBounds.Width - FrameWidth)
             {
                 State  = 4;
                 onJump = true;
             }
         }
     }
 }
Beispiel #2
0
        public SkillWindow(Skill[] nSkill, GameWindow Window)
        {
            SkillPoint = 1;

            MarginX = 20;
            MarginY = 20;

            SelectRadius = 3;

            Skill = nSkill;

            SavedPosition = new Rectangle[Skill.Length];
            LocalPosition = new Rectangle[Skill.Length];

            for (int i = 0; i < Skill.Length; i++)
            {
                SavedPosition[i] = Skill[i].Button.Rectangle;

                Skill[i].Button.Rectangle = new Rectangle(
                    MarginX + (MarginX + Skill[i].Button.Rectangle.Width) * i,
                    MarginY,
                    Skill[i].Button.Rectangle.Width,
                    Skill[i].Button.Rectangle.Height
                    );

                LocalPosition[i] = Skill[i].Button.Rectangle;
            }

            Bg              = Main.ThisGame.Content.Load <Texture2D>("img/Windows/Start/Bg");
            Select          = Main.ThisGame.Content.Load <Texture2D>("img/Windows/Skill/Select");
            SkillPointPanel = Main.ThisGame.Content.Load <Texture2D>("img/Windows/Skill/SkillPoint");

            ButtonLearn = new Button(
                new Rectangle(
                    (Window.ClientBounds.Width - 400) / 2,
                    280,
                    400,
                    50
                    ),
                Main.ThisGame.Content.Load <Texture2D>("img/Windows/Skill/Learn"),
                true
                );

            ButtonStart = new Button(
                new Rectangle(
                    (Window.ClientBounds.Width - 400) / 2,
                    580,
                    400,
                    50
                    ),
                Main.ThisGame.Content.Load <Texture2D>("img/Windows/Start/Start"),
                true
                );

            ButtonReturn = new Button(
                new Rectangle(
                    (Window.ClientBounds.Width - 400) / 2,
                    650,
                    400,
                    50
                    ),
                Main.ThisGame.Content.Load <Texture2D>("img/Windows/Skill/Back"),
                true
                );

            ActiveSkill = 0;

            Description = new Label(
                Main.ThisGame.Content.Load <SpriteFont>("fonts/Stat"),
                new Vector2(20, 150),
                "");

            SkillPointLabel = new Label(
                Main.ThisGame.Content.Load <SpriteFont>("fonts/Stat"),
                new Vector2(1200, 27),
                "");

            BuySkill = Main.ThisGame.Content.Load <SoundEffect>("sound/BuySkill");
        }