private void Grid_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar.ToString().ToLower() == "r") { game.ResetUniverse(); game.SetRandomAlive(); this.Invalidate(); } if (e.KeyChar.ToString().ToLower() == "s") { aTimer.Start(); GameIsOn = true; } if (e.KeyChar.ToString().ToLower() == "e") { aTimer.Stop(); GameIsOn = false; game.ResetUniverse(); this.Invalidate(); } }