Beispiel #1
0
 public ObservedGameInfo ObserveNextTurn(Observer observer)
 {
     lock (_liveLock)
     {
         checkRunState();
         ObserverQueue    q  = findObserver(observer.ObserverId);
         ObservedTurnInfo ot = q.Pop();
         if (ot == null && q.IsLive)
         {
             Monitor.Wait(_liveLock, Settings.ObserverPollTimeoutMillis);
             ot = q.Pop();
         }
         ObservedGameInfo gi = new ObservedGameInfo
         {
             GameId      = GameId,
             GameState   = State,
             QueuedTurns = (q.IsLive) ? q.Count : -1,
             TurnInfo    = ot
         };
         return(gi);
     }
 }
        public ObservedGameInfo ObserveNextTurn(Observer observer)
        {
            ObserverQueue queue;
            List <int>    lags = new List <int>();
            DateTime      now  = DateTime.Now;

            lock (_liveLock)
            {
                CheckRunState();
                queue = FindObserver(observer.ObserverId);
                for (int i = 0; i < _playerStates.Length; i++)
                {
                    if (_playerStates[i].TurnCompleted >= _gameTurnStarted)
                    {
                        continue;
                    }
                    double delayMillis = (now - _turnStart).TotalSeconds;
                    if (delayMillis > Settings.SlowTurnIntervalSeconds)
                    {
                        lags.Add(i);
                    }
                }
            }
            int queueLength;
            ObservedTurnInfo ot = queue.Pop(out queueLength); // This has its own blocking
            ObservedGameInfo gi = new ObservedGameInfo
            {
                GameId      = GameId,
                GameState   = State,
                QueuedTurns = queueLength,
                TurnInfo    = ot,
                SlowPlayers = lags
            };

            return(gi);
        }