static public int ExistGameObject(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int)))
         {
             GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.ExistGameObject(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.GameObject)))
         {
             GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
             UnityEngine.GameObject a1;
             checkType(l, 2, out a1);
             var ret = self.ExistGameObject(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Init(IntPtr l)
 {
     try {
         GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
         self.Init();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int DestroyUnusedSpaceInfoViews(IntPtr l)
 {
     try {
         GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
         self.DestroyUnusedSpaceInfoViews();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int DestroyEntityView(IntPtr l)
 {
     try {
         GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.DestroyEntityView(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetEntityViewByUnitId(IntPtr l)
 {
     try {
         GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetEntityViewByUnitId(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int UpdateSpaceInfoView(IntPtr l)
 {
     try {
         GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         System.Single a4;
         checkType(l, 5, out a4);
         System.Single a5;
         checkType(l, 6, out a5);
         System.Single a6;
         checkType(l, 7, out a6);
         self.UpdateSpaceInfoView(a1, a2, a3, a4, a5, a6);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }