/// <summary> /// 增加加载资源代理辅助器。 /// </summary> /// <param name="loadResourceAgentHelper">要增加的加载资源代理辅助器。</param> public void AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadResourceAgentHelper) { if (m_ResourceHelper == null) { throw new GameFrameworkException("Resource helper is invalid."); } if (string.IsNullOrEmpty(m_ReadOnlyPath)) { throw new GameFrameworkException("Readonly path is invalid."); } if (string.IsNullOrEmpty(m_ReadWritePath)) { throw new GameFrameworkException("Read-write path is invalid."); } m_ResourceLoader.AddLoadResourceAgentHelper(loadResourceAgentHelper, m_ResourceHelper, m_ReadOnlyPath, m_ReadWritePath, m_DecryptResourceCallback); }
/// <summary> /// 增加加载资源代理辅助器。 /// </summary> /// <param name="loadResourceAgentHelper">要增加的加载资源代理辅助器。</param> public void AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadResourceAgentHelper) { m_ResourceLoader.AddLoadResourceAgentHelper(loadResourceAgentHelper, m_ResourceHelper, m_ReadOnlyPath, m_ReadWritePath, m_DecryptResourceCallback); }
public void AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadResourceAgentHelper) { m_ResourceLoader.AddLoadResourceAgentHelper(loadResourceAgentHelper, m_ResourceHelper); }