public Player(Game game, CarActor carActor, KeyConfig keyboardConfiguration, CameraController cameraController)
     : base(game)
 {
     this.carActor = carActor;
     this.keyConfig = keyboardConfiguration;
     this.cameraController = cameraController;
 }
        public View(CameraController cameraController, float FOV, Viewport viewport)
        {
            this.cameraController_ = cameraController;
            this.viewPort_ = viewport;

            // setup cameras:
            this.cameraController_.CurrentCamera.SetViewParameters(FOV, (float)viewport.Width/ viewport.Height);
        }