public Player(Game game, CarActor carActor, KeyConfig keyboardConfiguration, CameraController cameraController) : base(game) { this.carActor = carActor; this.keyConfig = keyboardConfiguration; this.cameraController = cameraController; }
public View(CameraController cameraController, float FOV, Viewport viewport) { this.cameraController_ = cameraController; this.viewPort_ = viewport; // setup cameras: this.cameraController_.CurrentCamera.SetViewParameters(FOV, (float)viewport.Width/ viewport.Height); }