Beispiel #1
0
        // Update is called once per frame
        void Update()
        {
            if (!IsPlay)
            {
                return;
            }
            GameState gState = GlobalGuage.GetGameState();

            if (gState == GameState.GS_PLAY)
            {
                if ((RandomHole.Count > 0) && (HoleList.Count < Game1_Leveling.GetLvling().MoleMax))
                {
                    ForceSpawn();
                }
            }
        }