Beispiel #1
0
        protected override void Behaviour()
        {
            if (TileID(position.X - collider.OffsetX + 4, position.Y + collider.OffsetY) != -1 || TileID(position.X + collider.OffsetX - 4, position.Y + collider.OffsetY) != -1)
            {
                ground = true;
            }
            else
            {
                ground = false;
            }
            if (!ground)
            {
                yspd = Utils.Focus(yspd, yspdMax, gravity);
            }

            if (face == 1)
            {
                MoveRight();
            }
            else
            {
                MoveLeft();
            }

            xspd = face * Program.DTime * velocity;

            Gravity();
        }