Beispiel #1
0
        public static void Main()
        {
            System.Diagnostics.Process.GetCurrentProcess().ProcessorAffinity = (System.IntPtr) (System.Environment.ProcessorCount); //Assign the process to the last CPU-core of the System
            Console.WriteLine("We have " + System.Environment.ProcessorCount + " CPU-Cores.");
            Random rnd = new Random();
            using (var game = new GameWindow())
            {
                game.Load += (sender, e) =>
                {
                    // setup settings, load textures, sounds
                    FormWindow();
                    game.X = 32;
                    game.Y = 16;
                    game.VSync = VSyncMode.On;
                    game.Width = windowX;
                    game.Height = windowY;
                    game.WindowBorder = WindowBorder.Fixed; //Disables the resizable windowframe
                    GL.Enable(EnableCap.Blend);                                                     //These lines
                    GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);  //enable transparency using alpha-channel

                    //////////////////////////////////////////////////////////////////////////////////////////////// Load all Background-Objects from the Folder
                    int i = 0;
                    foreach (string bmpFile in Directory.GetFiles((exePath + @"\gfx\backgrounds\tiles"), "*.bmp"))  //get all background tiles and load them
                    {
                        Texture.bgTilesArray[i, 0] = MyImage.LoadTexture(bmpFile);
                        string framesCount = (bmpFile.Replace((exePath + @"\gfx\backgrounds\tiles\"), "").Substring(4, 2));   //get Animation FrameCount ( "<id><id><id>_<frameCount><frameCount>.bmp")
                        if (!int.TryParse(framesCount, out Texture.bgTilesArray[i, 1]))
                            Texture.bgTilesArray[i, 1] = 1;
                        i++;
                    }
                    foreach (string bmpFile in Directory.GetFiles((exePath + @"\gfx\backgrounds\tiles"), "*.png"))  //get all background tiles and load them
                    {
                        Texture.bgTilesArray[i, 0] = MyImage.LoadTexture(bmpFile);
                        string framesCount = (bmpFile.Replace((exePath + @"\gfx\backgrounds\tiles\"), "").Substring(4, 2));   //get Animation FrameCount ( "<id><id><id>_<frameCount><frameCount>.bmp")
                        if (!int.TryParse(framesCount, out Texture.bgTilesArray[i, 1]))
                            Texture.bgTilesArray[i, 1] = 1;
                        i++;
                    }
                    ////////////////////////////////////////////////////////////////////////////////////////////////

                };

                //string s = "---4";
                //Console.WriteLine("3" + s[3]);
                //Console.ReadKey();

                Map karte = new Map(16);

                game.Resize += (sender, e) =>
                {
                    //sceneX = game.Height;
                    //sceneY = game.Width;

                    GL.Viewport(0, 0, windowX, windowY);  //unZoomed

                };
                var mouse = Mouse.GetState();
                game.UpdateFrame += (sender, e) =>
                {
                    // add game logic, input handling
                    mouse = Mouse.GetState();

                    keyboard = Keyboard.GetState();

                    if (keyboard[Key.Escape])
                    {
                        game.Exit();
                    }

                    game.Title = (("FPS: " + (int)(game.RenderFrequency) +" ; "+ Math.Round(game.RenderTime*1000,2)+"ms/frame  Zoom="+zoom));

                    Map.fpsLine.Insert(0,(int)game.RenderFrequency);
                    while (Map.fpsLine.Count > 230)
                        Map.fpsLine.RemoveAt(Map.fpsLine.Count - 1);

                };

                game.RenderFrame += (sender, e) =>
                {
                    // render graphics
                    GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
                    //GL.Scale(Map.temp, Map.temp, 0);
                    GL.MatrixMode(MatrixMode.Projection);
                    //GL.MatrixMode(MatrixMode.Modelview);
                    GL.LoadIdentity();

                    //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
                    //Console.WriteLine("Cam (X:" + camX + " |Y:" + camY + ")");

                    GL.Viewport((int)(0), (int)(0), windowX, windowY);
                    GL.LineWidth(1.0f);
                    game.Width = windowX;
                    game.Height = windowY;
                    Vector2d mouseVector = new Vector2d(game.Mouse.X, game.Mouse.Y);

                    if (zoomed)
                    {
                        GL.Ortho((int)(-sceneX / 2), (int)(sceneX / 2), (int)(sceneY / 2), (int)(-sceneY / 2), -1000, 1000);  //Render  distant objects smaller
                        GL.MatrixMode(MatrixMode.Modelview);

                        GL.PopMatrix();
                        GL.PushMatrix();
                        zoom = Map.temp;

                        GL.Scale(zoom, zoom, 1);        //glZomm the scene
                        GL.Translate(-camX, -camY, 0);  //glTranslate (add offset) the zoomed scene

                        GL.Vertex2(mouseVector.X, mouseVector.Y);

                        mouseVector.X -= (sceneX / 2);// + camX;
                        mouseVector.Y -= (sceneY / 2);// + camY;

                        mouseVector.X /= zoom * 2*(1.6);
                        mouseVector.Y /= zoom * 2*(0.9);
                    }
                    else
                    {
                        GL.Ortho((int)0, (int)windowX, (int)windowY, (int)0, -1000, 1000);  //Render  distant objects smaller
                        GL.MatrixMode(MatrixMode.Modelview);
                        GL.PopMatrix();
                        GL.PushMatrix();
                    }

                    karte.draw();    ///////////////////////////////////////// MAP-Object
                    karte.process((int)(mouseVector.X), (int)(mouseVector.Y));

                    game.SwapBuffers();
                };

                // Run the game at 60 updates per second
                game.Run(199.0);
            }
        }