Beispiel #1
0
        public override bool OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)
        {
            switch (state)
            {
            case AimState.InProgress:
            {
                componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder = 3.2f;
                Block block2 = BlocksManager.Blocks[Terrain.ExtractContents(componentMiner.ActiveBlockValue)];
                ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>();
                if (componentFirstPersonModel != null)
                {
                    componentMiner.ComponentPlayer?.ComponentAimingSights.ShowAimingSights(aim.Position, aim.Direction);
                    componentFirstPersonModel.ItemOffsetOrder = new Vector3(0f, 0.35f, 0.17f);
                    if (block2 is SpearBlock)
                    {
                        componentFirstPersonModel.ItemRotationOrder = new Vector3(-1.5f, 0f, 0f);
                    }
                }
                if (block2 is SpearBlock)
                {
                    componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder   = new Vector3(0f, -0.25f, 0f);
                    componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(3.14159f, 0f, 0f);
                }
                break;
            }

            case AimState.Completed:
            {
                Vector3 vector = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition + componentMiner.ComponentCreature.ComponentBody.Matrix.Right * 0.4f;
                Vector3 v      = Vector3.Normalize(vector + aim.Direction * 10f - vector);
                if (componentMiner.Inventory == null)
                {
                    break;
                }
                int   activeSlotIndex = componentMiner.Inventory.ActiveSlotIndex;
                int   slotValue       = componentMiner.Inventory.GetSlotValue(activeSlotIndex);
                int   slotCount       = componentMiner.Inventory.GetSlotCount(activeSlotIndex);
                int   num             = Terrain.ExtractContents(slotValue);
                Block block           = BlocksManager.Blocks[num];
                if (slotCount > 0)
                {
                    float num2 = block.ProjectileSpeed;
                    if (componentMiner.ComponentPlayer != null)
                    {
                        num2 *= 0.5f * (componentMiner.ComponentPlayer.ComponentLevel.StrengthFactor - 1f) + 1f;
                    }
                    if (m_subsystemProjectiles.FireProjectile(slotValue, vector, v * num2, m_random.Vector3(5f, 10f), componentMiner.ComponentCreature) != null)
                    {
                        componentMiner.Inventory.RemoveSlotItems(activeSlotIndex, 1);
                        m_subsystemAudio.PlaySound("Audio/Throw", m_random.Float(0.2f, 0.3f), m_random.Float(-0.2f, 0.2f), aim.Position, 2f, autoDelay: true);
                        componentMiner.Poke(forceRestart: false);
                    }
                }
                break;
            }
            }
            return(false);
        }
        public override bool OnAim(Vector3 start, Vector3 direction, ComponentMiner componentMiner, AimState state)
        {
            IInventory inventory = componentMiner.Inventory;

            if (inventory != null)
            {
                int activeSlotIndex = inventory.ActiveSlotIndex;
                if (activeSlotIndex >= 0)
                {
                    int slotValue = inventory.GetSlotValue(activeSlotIndex);
                    int slotCount = inventory.GetSlotCount(activeSlotIndex);
                    int num       = Terrain.ExtractContents(slotValue);
                    int data      = Terrain.ExtractData(slotValue);
                    int num2      = slotValue;
                    int num3      = 0;
                    if (num == Musket2Block.Index && slotCount > 0)
                    {
                        if (!m_aimStartTimes.TryGetValue(componentMiner, out double value))
                        {
                            value = m_subsystemTime.GameTime;
                            m_aimStartTimes[componentMiner] = value;
                        }
                        float   num4 = (float)(m_subsystemTime.GameTime - value);
                        float   num5 = (float)MathUtils.Remainder(m_subsystemTime.GameTime, 1000.0);
                        Vector3 v    = (float)((componentMiner.ComponentCreature.ComponentBody.IsSneaking ? 0.00999999977648258 : 0.0299999993294477) + 0.200000002980232 * MathUtils.Saturate((num4 - 6.5f) / 40f)) * new Vector3
                        {
                            X = SimplexNoise.OctavedNoise(num5, 2f, 3, 2f, 0.5f),
                            Y = SimplexNoise.OctavedNoise(num5 + 100f, 2f, 3, 2f, 0.5f),
                            Z = SimplexNoise.OctavedNoise(num5 + 200f, 2f, 3, 2f, 0.5f)
                        };
                        direction = Vector3.Normalize(direction + v);
                        switch (state)
                        {
                        case AimState.InProgress:
                        {
                            if (num4 >= 30f)
                            {
                                componentMiner.ComponentCreature.ComponentCreatureSounds.PlayMoanSound();
                                return(true);
                            }
                            if (num4 > 0.2f && !Musket2Block.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                num2 = Terrain.MakeBlockValue(num, 0, Musket2Block.SetHammerState(Terrain.ExtractData(num2), true));
                                m_subsystemAudio.PlaySound("Audio/HammerCock", 1f, m_random.UniformFloat(-0.1f, 0.1f), 0f, 0f);
                            }
                            ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>();
                            if (componentFirstPersonModel != null)
                            {
                                ComponentPlayer componentPlayer2 = componentMiner.ComponentPlayer;
                                if (componentPlayer2 != null)
                                {
                                    componentPlayer2.ComponentGui.ShowAimingSights(start, direction);
                                }
                                componentFirstPersonModel.ItemOffsetOrder   = new Vector3(-0.21f, 0.15f, 0.08f);
                                componentFirstPersonModel.ItemRotationOrder = new Vector3(-0.7f, 0f, 0f);
                            }
                            componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder       = 1.4f;
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder   = new Vector3(-0.08f, -0.08f, 0.07f);
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(-1.7f, 0f, 0f);
                            break;
                        }

                        case AimState.Cancelled:
                            if (Musket2Block.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                num2 = Terrain.MakeBlockValue(num, 0, Musket2Block.SetHammerState(Terrain.ExtractData(num2), false));
                                m_subsystemAudio.PlaySound("Audio/HammerUncock", 1f, m_random.UniformFloat(-0.1f, 0.1f), 0f, 0f);
                            }
                            m_aimStartTimes.Remove(componentMiner);
                            break;

                        case AimState.Completed:
                        {
                            bool    flag   = false;
                            int     value2 = 0;
                            int     num6   = 0;
                            float   s      = 0f;
                            Vector3 vector = Vector3.Zero;
                            Musket2Block.LoadState loadState = Musket2Block.GetLoadState(data);
                            if (Musket2Block.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                switch (loadState)
                                {
                                case Musket2Block.LoadState.Gunpowder:
                                    flag   = true;
                                    value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, BulletBlock.BulletType.IronBullet));
                                    s      = 320f;
                                    num6   = 1;
                                    vector = new Vector3(0.01f, 0.01f, 0.05f);
                                    goto default;

                                default:
                                    if (loadState == Musket2Block.LoadState.Wad)
                                    {
                                        flag   = true;
                                        value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, BulletBlock.BulletType.IronBullet));
                                        s      = 320f;
                                        num6   = 1;
                                        vector = new Vector3(0.01f, 0.01f, 0.05f);
                                    }
                                    break;

                                case Musket2Block.LoadState.Empty:
                                {
                                    ComponentPlayer componentPlayer = componentMiner.ComponentPlayer;
                                    if (componentPlayer != null)
                                    {
                                        componentPlayer.ComponentGui.DisplaySmallMessage("Load bullet first", true, false);
                                    }
                                    break;
                                }
                                }
                            }
                            if (flag)
                            {
                                if (componentMiner.ComponentCreature.ComponentBody.ImmersionFactor > 0.4f)
                                {
                                    m_subsystemAudio.PlaySound("Audio/MusketMisfire", 1f, m_random.UniformFloat(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 3f, true);
                                }
                                else
                                {
                                    Vector3 eyePosition = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition;
                                    Matrix  matrix      = componentMiner.ComponentCreature.ComponentBody.Matrix;
                                    Vector3 v2          = eyePosition + matrix.Right * 0.3f;
                                    matrix = componentMiner.ComponentCreature.ComponentBody.Matrix;
                                    Vector3 vector2 = v2 - matrix.Up * 0.2f;
                                    var     vector3 = Vector3.Normalize(vector2 + direction * 10f - vector2);
                                    var     vector4 = Vector3.Normalize(Vector3.Cross(vector3, Vector3.UnitY));
                                    var     v3      = Vector3.Normalize(Vector3.Cross(vector3, vector4));
                                    for (int i = 0; i < num6; i++)
                                    {
                                        Vector3    v4         = m_random.UniformFloat(0f - vector.X, vector.X) * vector4 + m_random.UniformFloat(0f - vector.Y, vector.Y) * v3 + m_random.UniformFloat(0f - vector.Z, vector.Z) * vector3;
                                        Projectile projectile = m_subsystemProjectiles.FireProjectile(value2, vector2, s * (vector3 + v4), Vector3.Zero, componentMiner.ComponentCreature);
                                        if (projectile != null)
                                        {
                                            projectile.ProjectileStoppedAction = ProjectileStoppedAction.Disappear;
                                        }
                                    }
                                    m_subsystemAudio.PlaySound("Audio/MusketFire", 1f, m_random.UniformFloat(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 10f, true);
                                    m_subsystemParticles.AddParticleSystem(new GunSmokeParticleSystem(SubsystemTerrain, vector2 + 0.3f * vector3, vector3));
                                    m_subsystemNoise.MakeNoise(vector2, 1f, 40f);
                                    componentMiner.ComponentCreature.ComponentBody.ApplyImpulse(-1f * vector3);
                                }
                                if (loadState == Musket2Block.LoadState.Gunpowder)
                                {
                                    num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, Musket2Block.SetLoadState(Terrain.ExtractData(num2), Musket2Block.LoadState.Empty));
                                }
                                if (loadState == Musket2Block.LoadState.Wad)
                                {
                                    num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, Musket2Block.SetLoadState(Terrain.ExtractData(num2), Musket2Block.LoadState.Gunpowder));
                                }
                                num3 = 1;
                            }
                            if (Musket2Block.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, Musket2Block.SetHammerState(Terrain.ExtractData(num2), false));
                                m_subsystemAudio.PlaySound("Audio/HammerRelease", 1f, m_random.UniformFloat(-0.1f, 0.1f), 0f, 0f);
                            }
                            m_aimStartTimes.Remove(componentMiner);
                            break;
                        }
                        }
                    }
                    if (num2 != slotValue)
                    {
                        inventory.RemoveSlotItems(activeSlotIndex, 1);
                        inventory.AddSlotItems(activeSlotIndex, num2, 1);
                    }
                    if (num3 > 0)
                    {
                        componentMiner.DamageActiveTool(num3);
                    }
                }
            }
            return(false);
        }
Beispiel #3
0
        public override bool OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)
        {
            IInventory inventory = componentMiner.Inventory;

            if (inventory != null)
            {
                int activeSlotIndex = inventory.ActiveSlotIndex;
                if (activeSlotIndex >= 0)
                {
                    int slotValue = inventory.GetSlotValue(activeSlotIndex);
                    int slotCount = inventory.GetSlotCount(activeSlotIndex);
                    int num       = Terrain.ExtractContents(slotValue);
                    int data      = Terrain.ExtractData(slotValue);
                    if (num == 191 && slotCount > 0)
                    {
                        if (!m_aimStartTimes.TryGetValue(componentMiner, out double value))
                        {
                            value = m_subsystemTime.GameTime;
                            m_aimStartTimes[componentMiner] = value;
                        }
                        float   num2 = (float)(m_subsystemTime.GameTime - value);
                        float   num3 = (float)MathUtils.Remainder(m_subsystemTime.GameTime, 1000.0);
                        Vector3 v    = ((componentMiner.ComponentCreature.ComponentBody.IsSneaking ? 0.02f : 0.04f) + 0.25f * MathUtils.Saturate((num2 - 2.1f) / 5f)) * new Vector3
                        {
                            X = SimplexNoise.OctavedNoise(num3, 2f, 3, 2f, 0.5f),
                            Y = SimplexNoise.OctavedNoise(num3 + 100f, 2f, 3, 2f, 0.5f),
                            Z = SimplexNoise.OctavedNoise(num3 + 200f, 2f, 3, 2f, 0.5f)
                        };
                        aim.Direction = Vector3.Normalize(aim.Direction + v);
                        switch (state)
                        {
                        case AimState.InProgress:
                        {
                            if (num2 >= 9f)
                            {
                                componentMiner.ComponentCreature.ComponentCreatureSounds.PlayMoanSound();
                                return(true);
                            }
                            ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>();
                            if (componentFirstPersonModel != null)
                            {
                                componentMiner.ComponentPlayer?.ComponentAimingSights.ShowAimingSights(aim.Position, aim.Direction);
                                componentFirstPersonModel.ItemOffsetOrder   = new Vector3(-0.1f, 0.15f, 0f);
                                componentFirstPersonModel.ItemRotationOrder = new Vector3(0f, -0.7f, 0f);
                            }
                            componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder       = 1.2f;
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder   = new Vector3(0f, 0f, 0f);
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(0f, -0.2f, 0f);
                            if (m_subsystemTime.PeriodicGameTimeEvent(0.10000000149011612, 0.0))
                            {
                                int draw2 = MathUtils.Min(BowBlock.GetDraw(data) + 1, 15);
                                inventory.RemoveSlotItems(activeSlotIndex, 1);
                                inventory.AddSlotItems(activeSlotIndex, Terrain.MakeBlockValue(num, 0, BowBlock.SetDraw(data, draw2)), 1);
                            }
                            break;
                        }

                        case AimState.Cancelled:
                            inventory.RemoveSlotItems(activeSlotIndex, 1);
                            inventory.AddSlotItems(activeSlotIndex, Terrain.MakeBlockValue(num, 0, BowBlock.SetDraw(data, 0)), 1);
                            m_aimStartTimes.Remove(componentMiner);
                            break;

                        case AimState.Completed:
                        {
                            int draw = BowBlock.GetDraw(data);
                            ArrowBlock.ArrowType?arrowType = BowBlock.GetArrowType(data);
                            if (arrowType.HasValue)
                            {
                                Vector3 vector  = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition + componentMiner.ComponentCreature.ComponentBody.Matrix.Right * 0.3f - componentMiner.ComponentCreature.ComponentBody.Matrix.Up * 0.2f;
                                Vector3 vector2 = Vector3.Normalize(vector + aim.Direction * 10f - vector);
                                float   num4    = MathUtils.Lerp(0f, 28f, MathUtils.Pow((float)draw / 15f, 0.75f));
                                if (componentMiner.ComponentPlayer != null)
                                {
                                    num4 *= 0.5f * (componentMiner.ComponentPlayer.ComponentLevel.StrengthFactor - 1f) + 1f;
                                }
                                Vector3 vector3 = Vector3.Zero;
                                if (arrowType == ArrowBlock.ArrowType.WoodenArrow)
                                {
                                    vector3 = new Vector3(0.025f, 0.025f, 0.025f);
                                }
                                if (arrowType == ArrowBlock.ArrowType.StoneArrow)
                                {
                                    vector3 = new Vector3(0.01f, 0.01f, 0.01f);
                                }
                                int     value2  = Terrain.MakeBlockValue(192, 0, ArrowBlock.SetArrowType(0, arrowType.Value));
                                Vector3 vector4 = Vector3.Normalize(Vector3.Cross(vector2, Vector3.UnitY));
                                Vector3 v2      = Vector3.Normalize(Vector3.Cross(vector2, vector4));
                                Vector3 v3      = m_random.Float(0f - vector3.X, vector3.X) * vector4 + m_random.Float(0f - vector3.Y, vector3.Y) * v2 + m_random.Float(0f - vector3.Z, vector3.Z) * vector2;
                                if (m_subsystemProjectiles.FireProjectile(value2, vector, (vector2 + v3) * num4, Vector3.Zero, componentMiner.ComponentCreature) != null)
                                {
                                    data = BowBlock.SetArrowType(data, null);
                                    m_subsystemAudio.PlaySound("Audio/Bow", 1f, m_random.Float(-0.1f, 0.1f), vector, 3f, autoDelay: true);
                                }
                            }
                            else
                            {
                                componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage("Load an arrow first", Color.White, blinking: true, playNotificationSound: false);
                            }
                            inventory.RemoveSlotItems(activeSlotIndex, 1);
                            int value3 = Terrain.MakeBlockValue(num, 0, BowBlock.SetDraw(data, 0));
                            inventory.AddSlotItems(activeSlotIndex, value3, 1);
                            int damageCount = 0;
                            if (draw >= 15)
                            {
                                damageCount = 2;
                            }
                            else if (draw >= 4)
                            {
                                damageCount = 1;
                            }
                            componentMiner.DamageActiveTool(damageCount);
                            m_aimStartTimes.Remove(componentMiner);
                            break;
                        }
                        }
                    }
                }
            }
            return(false);
        }
Beispiel #4
0
        public override bool OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)
        {
            IInventory inventory = componentMiner.Inventory;

            if (inventory != null)
            {
                int activeSlotIndex = inventory.ActiveSlotIndex;
                if (activeSlotIndex >= 0)
                {
                    int slotValue = inventory.GetSlotValue(activeSlotIndex);
                    int slotCount = inventory.GetSlotCount(activeSlotIndex);
                    int num       = Terrain.ExtractContents(slotValue);
                    int data      = Terrain.ExtractData(slotValue);
                    int num2      = slotValue;
                    int num3      = 0;
                    if (num == 212 && slotCount > 0)
                    {
                        if (!m_aimStartTimes.TryGetValue(componentMiner, out double value))
                        {
                            value = m_subsystemTime.GameTime;
                            m_aimStartTimes[componentMiner] = value;
                        }
                        float   num4 = (float)(m_subsystemTime.GameTime - value);
                        float   num5 = (float)MathUtils.Remainder(m_subsystemTime.GameTime, 1000.0);
                        Vector3 v    = ((componentMiner.ComponentCreature.ComponentBody.IsSneaking ? 0.01f : 0.03f) + 0.2f * MathUtils.Saturate((num4 - 2.5f) / 6f)) * new Vector3
                        {
                            X = SimplexNoise.OctavedNoise(num5, 2f, 3, 2f, 0.5f),
                            Y = SimplexNoise.OctavedNoise(num5 + 100f, 2f, 3, 2f, 0.5f),
                            Z = SimplexNoise.OctavedNoise(num5 + 200f, 2f, 3, 2f, 0.5f)
                        };
                        aim.Direction = Vector3.Normalize(aim.Direction + v);
                        switch (state)
                        {
                        case AimState.InProgress:
                        {
                            if (num4 >= 10f)
                            {
                                componentMiner.ComponentCreature.ComponentCreatureSounds.PlayMoanSound();
                                return(true);
                            }
                            if (num4 > 0.5f && !MusketBlock.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                num2 = Terrain.MakeBlockValue(num, 0, MusketBlock.SetHammerState(Terrain.ExtractData(num2), state: true));
                                m_subsystemAudio.PlaySound("Audio/HammerCock", 1f, m_random.Float(-0.1f, 0.1f), 0f, 0f);
                            }
                            ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>();
                            if (componentFirstPersonModel != null)
                            {
                                componentMiner.ComponentPlayer?.ComponentAimingSights.ShowAimingSights(aim.Position, aim.Direction);
                                componentFirstPersonModel.ItemOffsetOrder   = new Vector3(-0.21f, 0.15f, 0.08f);
                                componentFirstPersonModel.ItemRotationOrder = new Vector3(-0.7f, 0f, 0f);
                            }
                            componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder       = 1.4f;
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder   = new Vector3(-0.08f, -0.08f, 0.07f);
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(-1.7f, 0f, 0f);
                            break;
                        }

                        case AimState.Cancelled:
                            if (MusketBlock.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                num2 = Terrain.MakeBlockValue(num, 0, MusketBlock.SetHammerState(Terrain.ExtractData(num2), state: false));
                                m_subsystemAudio.PlaySound("Audio/HammerUncock", 1f, m_random.Float(-0.1f, 0.1f), 0f, 0f);
                            }
                            m_aimStartTimes.Remove(componentMiner);
                            break;

                        case AimState.Completed:
                        {
                            bool    flag   = false;
                            int     value2 = 0;
                            int     num6   = 0;
                            float   s      = 0f;
                            Vector3 vector = Vector3.Zero;
                            MusketBlock.LoadState  loadState  = MusketBlock.GetLoadState(data);
                            BulletBlock.BulletType?bulletType = MusketBlock.GetBulletType(data);
                            if (MusketBlock.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                switch (loadState)
                                {
                                case MusketBlock.LoadState.Empty:
                                    componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage("Load gunpowder first", Color.White, blinking: true, playNotificationSound: false);
                                    break;

                                case MusketBlock.LoadState.Gunpowder:
                                case MusketBlock.LoadState.Wad:
                                    flag = true;
                                    componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage("No bullet, blind shot fired", Color.White, blinking: true, playNotificationSound: false);
                                    break;

                                case MusketBlock.LoadState.Loaded:
                                    flag = true;
                                    if (bulletType == BulletBlock.BulletType.Buckshot)
                                    {
                                        value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, BulletBlock.BulletType.BuckshotBall));
                                        num6   = 8;
                                        vector = new Vector3(0.04f, 0.04f, 0.25f);
                                        s      = 80f;
                                    }
                                    else if (bulletType == BulletBlock.BulletType.BuckshotBall)
                                    {
                                        value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, BulletBlock.BulletType.BuckshotBall));
                                        num6   = 1;
                                        vector = new Vector3(0.06f, 0.06f, 0f);
                                        s      = 60f;
                                    }
                                    else if (bulletType.HasValue)
                                    {
                                        value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, bulletType.Value));
                                        num6   = 1;
                                        s      = 120f;
                                    }
                                    break;
                                }
                            }
                            if (flag)
                            {
                                if (componentMiner.ComponentCreature.ComponentBody.ImmersionFactor > 0.4f)
                                {
                                    m_subsystemAudio.PlaySound("Audio/MusketMisfire", 1f, m_random.Float(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 3f, autoDelay: true);
                                }
                                else
                                {
                                    Vector3 vector2 = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition + componentMiner.ComponentCreature.ComponentBody.Matrix.Right * 0.3f - componentMiner.ComponentCreature.ComponentBody.Matrix.Up * 0.2f;
                                    Vector3 vector3 = Vector3.Normalize(vector2 + aim.Direction * 10f - vector2);
                                    Vector3 vector4 = Vector3.Normalize(Vector3.Cross(vector3, Vector3.UnitY));
                                    Vector3 v2      = Vector3.Normalize(Vector3.Cross(vector3, vector4));
                                    for (int i = 0; i < num6; i++)
                                    {
                                        Vector3    v3         = m_random.Float(0f - vector.X, vector.X) * vector4 + m_random.Float(0f - vector.Y, vector.Y) * v2 + m_random.Float(0f - vector.Z, vector.Z) * vector3;
                                        Projectile projectile = m_subsystemProjectiles.FireProjectile(value2, vector2, s * (vector3 + v3), Vector3.Zero, componentMiner.ComponentCreature);
                                        if (projectile != null)
                                        {
                                            projectile.ProjectileStoppedAction = ProjectileStoppedAction.Disappear;
                                        }
                                    }
                                    m_subsystemAudio.PlaySound("Audio/MusketFire", 1f, m_random.Float(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 10f, autoDelay: true);
                                    m_subsystemParticles.AddParticleSystem(new GunSmokeParticleSystem(m_subsystemTerrain, vector2 + 0.3f * vector3, vector3));
                                    m_subsystemNoise.MakeNoise(vector2, 1f, 40f);
                                    componentMiner.ComponentCreature.ComponentBody.ApplyImpulse(-4f * vector3);
                                }
                                num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, MusketBlock.SetLoadState(Terrain.ExtractData(num2), MusketBlock.LoadState.Empty));
                                num3 = 1;
                            }
                            if (MusketBlock.GetHammerState(Terrain.ExtractData(num2)))
                            {
                                num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, MusketBlock.SetHammerState(Terrain.ExtractData(num2), state: false));
                                m_subsystemAudio.PlaySound("Audio/HammerRelease", 1f, m_random.Float(-0.1f, 0.1f), 0f, 0f);
                            }
                            m_aimStartTimes.Remove(componentMiner);
                            break;
                        }
                        }
                    }
                    if (num2 != slotValue)
                    {
                        inventory.RemoveSlotItems(activeSlotIndex, 1);
                        inventory.AddSlotItems(activeSlotIndex, num2, 1);
                    }
                    if (num3 > 0)
                    {
                        componentMiner.DamageActiveTool(num3);
                    }
                }
            }
            return(false);
        }
        public override bool OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)
        {
            IInventory inventory = componentMiner.Inventory;

            if (inventory != null)
            {
                int activeSlotIndex = inventory.ActiveSlotIndex;
                if (activeSlotIndex >= 0)
                {
                    int slotValue = inventory.GetSlotValue(activeSlotIndex);
                    int slotCount = inventory.GetSlotCount(activeSlotIndex);
                    int num       = Terrain.ExtractContents(slotValue);
                    int data      = Terrain.ExtractData(slotValue);
                    if (num == 200 && slotCount > 0)
                    {
                        int draw = CrossbowBlock.GetDraw(data);
                        if (!m_aimStartTimes.TryGetValue(componentMiner, out double value))
                        {
                            value = m_subsystemTime.GameTime;
                            m_aimStartTimes[componentMiner] = value;
                        }
                        float   num2 = (float)(m_subsystemTime.GameTime - value);
                        float   num3 = (float)MathUtils.Remainder(m_subsystemTime.GameTime, 1000.0);
                        Vector3 v    = ((componentMiner.ComponentCreature.ComponentBody.IsSneaking ? 0.01f : 0.03f) + 0.15f * MathUtils.Saturate((num2 - 2.5f) / 6f)) * new Vector3
                        {
                            X = SimplexNoise.OctavedNoise(num3, 2f, 3, 2f, 0.5f),
                            Y = SimplexNoise.OctavedNoise(num3 + 100f, 2f, 3, 2f, 0.5f),
                            Z = SimplexNoise.OctavedNoise(num3 + 200f, 2f, 3, 2f, 0.5f)
                        };
                        aim.Direction = Vector3.Normalize(aim.Direction + v);
                        switch (state)
                        {
                        case AimState.InProgress:
                        {
                            if (num2 >= 10f)
                            {
                                componentMiner.ComponentCreature.ComponentCreatureSounds.PlayMoanSound();
                                return(true);
                            }
                            ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>();
                            if (componentFirstPersonModel != null)
                            {
                                componentMiner.ComponentPlayer?.ComponentAimingSights.ShowAimingSights(aim.Position, aim.Direction);
                                componentFirstPersonModel.ItemOffsetOrder   = new Vector3(-0.22f, 0.15f, 0.1f);
                                componentFirstPersonModel.ItemRotationOrder = new Vector3(-0.7f, 0f, 0f);
                            }
                            componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder       = 1.3f;
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder   = new Vector3(-0.08f, -0.1f, 0.07f);
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(-1.55f, 0f, 0f);
                            break;
                        }

                        case AimState.Cancelled:
                            m_aimStartTimes.Remove(componentMiner);
                            break;

                        case AimState.Completed:
                        {
                            ArrowBlock.ArrowType?arrowType = CrossbowBlock.GetArrowType(data);
                            if (draw != 15)
                            {
                                componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage("Draw the crossbow first", Color.White, blinking: true, playNotificationSound: false);
                            }
                            else if (!arrowType.HasValue)
                            {
                                componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage("Load a bolt first", Color.White, blinking: true, playNotificationSound: false);
                            }
                            else
                            {
                                Vector3 vector = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition + componentMiner.ComponentCreature.ComponentBody.Matrix.Right * 0.3f - componentMiner.ComponentCreature.ComponentBody.Matrix.Up * 0.2f;
                                Vector3 v2     = Vector3.Normalize(vector + aim.Direction * 10f - vector);
                                int     value2 = Terrain.MakeBlockValue(192, 0, ArrowBlock.SetArrowType(0, arrowType.Value));
                                float   s      = 38f;
                                if (m_subsystemProjectiles.FireProjectile(value2, vector, s * v2, Vector3.Zero, componentMiner.ComponentCreature) != null)
                                {
                                    data = CrossbowBlock.SetArrowType(data, null);
                                    m_subsystemAudio.PlaySound("Audio/Bow", 1f, m_random.Float(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 3f, 0.05f);
                                }
                            }
                            inventory.RemoveSlotItems(activeSlotIndex, 1);
                            int value3 = Terrain.MakeBlockValue(num, 0, CrossbowBlock.SetDraw(data, 0));
                            inventory.AddSlotItems(activeSlotIndex, value3, 1);
                            if (draw > 0)
                            {
                                componentMiner.DamageActiveTool(1);
                                m_subsystemAudio.PlaySound("Audio/CrossbowBoing", 1f, m_random.Float(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 3f, 0f);
                            }
                            m_aimStartTimes.Remove(componentMiner);
                            break;
                        }
                        }
                    }
                }
            }
            return(false);
        }