public static void Start_Game() { Time.timeScale = 1.0f; Time.fixedDeltaTime = 0.02f; OtherUtility.SendMessageToAll("OnStartGame"); }
public static void Pause_Game() { Time.timeScale = 0; Time.fixedDeltaTime = 0.0f; OtherUtility.SendMessageToAll("OnPauseGame"); }