protected void UndimAllPortraits(Stage stage)
 {
     stage.dimPortraits = false;
     foreach (Character character in stage.charactersOnStage)
     {
         Portrait.SetDimmed(character, stage, false);
     }
 }
Beispiel #2
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        public virtual void SetCharacter(Character character, Flowchart flowchart = null)
        {
            if (character == null)
            {
                if (characterImage != null)
                {
                    characterImage.gameObject.SetActive(false);
                }
                if (nameText != null)
                {
                    nameText.text = "";
                }
                speakingCharacter = null;
            }
            else
            {
                Character prevSpeakingCharacter = speakingCharacter;
                speakingCharacter = character;

                // Dim portraits of non-speaking characters
                foreach (Stage s in Stage.activeStages)
                {
                    if (s.dimPortraits)
                    {
                        foreach (Character c in s.charactersOnStage)
                        {
                            if (prevSpeakingCharacter != speakingCharacter)
                            {
                                if (c != speakingCharacter)
                                {
                                    Portrait.SetDimmed(c, s, true);
                                }
                                else
                                {
                                    Portrait.SetDimmed(c, s, false);
                                }
                            }
                        }
                    }
                }

                string characterName = character.nameText;

                if (characterName == "")
                {
                    // Use game object name as default
                    characterName = character.name;
                }

                if (flowchart != null)
                {
                    characterName = flowchart.SubstituteVariables(characterName);
                }

                SetCharacterName(characterName, character.nameColor);
            }
        }