public static DeclareGuildFightCumulativeReward Create(int in_cumulative_num, string in_level, int in_num, string in_reward_item) { DeclareGuildFightCumulativeReward tmp = new DeclareGuildFightCumulativeReward(); tmp._cumulative_num = in_cumulative_num; tmp._level = in_level; tmp._num = in_num; tmp._reward_item = in_reward_item; return(tmp); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataGuildFightCumulativeReward"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataGuildFightCumulativeReward = require 'Lua/Config/DataGuildFightCumulativeReward'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataGuildFightCumulativeReward"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareGuildFightCumulativeReward>(475); foreach (var item in dic) { DeclareGuildFightCumulativeReward tmp = new DeclareGuildFightCumulativeReward(); tmp.CumulativeNum = item.Value[0]; tmp.Level = CfgStringLua.Get(item.Value[1]); tmp.Num = item.Value[2]; tmp.RewardItem = CfgStringLua.Get(item.Value[3]); _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "GuildFightCumulativeReward"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareGuildFightCumulativeReward>(475); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "GuildFightCumulativeReward"); } } }