Beispiel #1
0
        public static DeclareGuildFightCumulativeReward Create(int in_cumulative_num, string in_level, int in_num, string in_reward_item)
        {
            DeclareGuildFightCumulativeReward tmp = new DeclareGuildFightCumulativeReward();

            tmp._cumulative_num = in_cumulative_num;
            tmp._level          = in_level;
            tmp._num            = in_num;
            tmp._reward_item    = in_reward_item;

            return(tmp);
        }
Beispiel #2
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataGuildFightCumulativeReward");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataGuildFightCumulativeReward = require 'Lua/Config/DataGuildFightCumulativeReward'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataGuildFightCumulativeReward");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareGuildFightCumulativeReward>(475);
                    foreach (var item in dic)
                    {
                        DeclareGuildFightCumulativeReward tmp = new DeclareGuildFightCumulativeReward();
                        tmp.CumulativeNum = item.Value[0];
                        tmp.Level         = CfgStringLua.Get(item.Value[1]);
                        tmp.Num           = item.Value[2];
                        tmp.RewardItem    = CfgStringLua.Get(item.Value[3]);

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "GuildFightCumulativeReward");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareGuildFightCumulativeReward>(475);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "GuildFightCumulativeReward");
                }
            }
        }