Beispiel #1
0
 protected void _PrintFbxCamera(FbxCamera obj, TextWriter writer)
 {
     // TODO: Functions to handle the viewing area
     // TODO: Aperture and Film Functions
     // TODO: Functions to handle BackPlane/FrontPlane and Plate
     // TODO: Camera View Functions
     // TODO: Render Functions
     // TODO: Utility Functions
 }
 protected void PrintFbxCamera(FbxCamera obj, TextWriter writer)
 {
     _PrintFbxCamera(obj, writer);
 }
Beispiel #3
0
 protected void AcceptCamera(FbxCamera obj, ISet <object> visitedObjects)
 {
     AcceptNodeAttribute(obj, visitedObjects);
     Visit(obj);
     throw new NotImplementedException();
 }
Beispiel #4
0
 public virtual void Visit(FbxCamera obj)
 {
 }
Beispiel #5
0
 protected void _AcceptFbxCamera(FbxCamera obj, ISet <object> visitedObjects)
 {
     //throw new NotImplementedException();  // R: -- TODO -- temporarily commented out.
 }
Beispiel #6
0
        protected void AcceptFbxCamera(FbxCamera obj, ISet <object> visitedObjects = null)
        {
            Visit(obj);

            _AcceptFbxCamera(obj, visitedObjects);
        }
Beispiel #7
0
 protected void _AcceptFbxCamera(FbxCamera obj, ISet <object> visitedObjects)
 {
     throw new NotImplementedException();
 }