Beispiel #1
0
        public void SpawnEnemie()
        {
            enemieNumber = 10;

            while (enemieNumber > 0)
            {
                for (int i = 200; i < TileMap.lstLayer[0].Count; i++)
                {
                    if (util.getTileType(TileMap.lstLayer[0][i].Gid) == "path")
                    {
                        int aleaNumber = util.getInt(-5, 5);
                        if (aleaNumber == 0)
                        {
                            int     posY     = (int)(i / TileMap.MapWidth);
                            int     posX     = i - (TileMap.MapWidth * posY);
                            Vector2 Position = new Vector2(posX * TileMap.TileWidth, posY * TileMap.TileHeight);
                            Console.WriteLine(Position);
                            Champiglu enemie = new Champiglu(EnemieData.Data["Champiglu"], Position, currentScene.myCharacter);
                            SceneGameplay.enemieManager.AddEnemie(enemie);
                            enemieNumber--;
                            if (enemieNumber == 0)
                            {
                                break;
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public void Update(GameTime gameTime)
        {
            for (int i = 0; i < lstEnemies.Count; i++)
            {
                Champiglu a = (Champiglu)lstEnemies[i];

                if (lstEnemies[i].Delete)
                {
                    lstEnemies.RemoveAt(i);
                }
                else
                {
                    lstEnemies[i].Update(gameTime);
                }
            }
        }